-
-
Notifications
You must be signed in to change notification settings - Fork 170
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
cpp_uint32array.h: No such file or directory for Linux target #1419
Comments
This does not look like "Kha latest from git" at all. Please show us the first lines of the build output. Also please note that your globally installed version of Haxe is irrelevant for Kha. |
Oh and also please use the issue template next time - wouldn't even have to ask for the build output if you had done that. |
Hi, sorry for that, i'll be more careful next time.
|
Those are the important ones, yes. So it is indeed current Kha. Try to delete the build dir so everything gets recreated, cpp_uint32array stopped existing last August. |
That worked, thank you! I initialized the project using kode studio, may that have been the problem? EDIT: actually looking at it, it's cuz I used the latest release which is dated 2018, my bad. Thank you again for the help. |
Kode Studio is a bit outdated, please use vscode and the Kha extension pack (just search for Kha in the extension panel) until I manage to change that. |
As described in the title, I get
cpp_uint32array.h: No such file or directory
when trying to build my game for Native Linux. It works for html5.Steps to reproduce the behavior:
node Kha/make linux --compile
ornode Kha/make linux --graphics vulkan --compile
Kernel 5.17.5-arch1-1
Kha latest from git
Haxe 4.2.4
Gcc 11.2.0
More output:
Any help would be really appreciated.
The text was updated successfully, but these errors were encountered: