Fix guards for using scratch space with SYCL #6003
Merged
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This fixes
team_scratch_1_queues
forSYCL+Cuda
by properly guarding scratch space forTeamPolicy
. The changes here mirror for the most part what we do for Cuda and HIP.Previously, we only had a
m_team_scratch_mutex
mutex that would be locked in the constructor of aTeamPolicy
ParallelFor
orParallelReduce
and unlocked in the respective destructor. As the test failure demonstrates this is not sufficient since subsequent calls could resize and invalidate the level 1 team scratch allocation. InCuda
andHIP
, this problem is solved by having a pool of scratch allocations that we cycle through until an unused one is found. Similar to what we were previously doing, a scratch allocation would be acquired in the constructor and marked as unused in the destructor. To make appropriate synchronization more obvious, I opted for storing asycl::event
for each item in the pool and waiting for that event before acquiring the respective team allocation.