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Fix guards for using scratch space with SYCL #6003

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masterleinad
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This fixes team_scratch_1_queues for SYCL+Cuda by properly guarding scratch space for TeamPolicy. The changes here mirror for the most part what we do for Cuda and HIP.
Previously, we only had a m_team_scratch_mutex mutex that would be locked in the constructor of a TeamPolicy ParallelFor or ParallelReduce and unlocked in the respective destructor. As the test failure demonstrates this is not sufficient since subsequent calls could resize and invalidate the level 1 team scratch allocation. In Cuda and HIP, this problem is solved by having a pool of scratch allocations that we cycle through until an unused one is found. Similar to what we were previously doing, a scratch allocation would be acquired in the constructor and marked as unused in the destructor. To make appropriate synchronization more obvious, I opted for storing a sycl::event for each item in the pool and waiting for that event before acquiring the respective team allocation.

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Retest this please.

@masterleinad masterleinad marked this pull request as ready for review March 22, 2023 13:08
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@dalg24 dalg24 left a comment

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No changes needed to the TeamPolicy parallel_scan?

core/src/SYCL/Kokkos_SYCL_Instance.hpp Outdated Show resolved Hide resolved
core/src/SYCL/Kokkos_SYCL_Instance.cpp Outdated Show resolved Hide resolved
core/src/SYCL/Kokkos_SYCL_Parallel_Team.hpp Show resolved Hide resolved
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dalg24 commented Mar 28, 2023

I plan on ignoring the Clang+CUDA build failure

@dalg24 dalg24 merged commit 8270db3 into kokkos:develop Mar 28, 2023
@masterleinad masterleinad mentioned this pull request May 25, 2023
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3 participants