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codegen.rs
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codegen.rs
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// Move guards to return a Result
use crate::parser::data::Lifetimes;
use crate::parser::ParsedStateMachine;
use proc_macro2;
use proc_macro2::Span;
use quote::quote;
use std::vec::Vec;
use syn::{punctuated::Punctuated, token::Paren, Type, TypeTuple};
pub fn generate_code(sm: &ParsedStateMachine) -> proc_macro2::TokenStream {
// Get only the unique states
let mut state_list: Vec<_> = sm.states.iter().map(|(_, value)| value).collect();
state_list.sort_by(|a, b| a.to_string().cmp(&b.to_string()));
let state_list: Vec<_> = state_list
.iter()
.map(
|value| match sm.state_data.data_types.get(&value.to_string()) {
None => {
quote! {
#value
}
}
Some(t) => {
quote! {
#value(#t)
}
}
},
)
.collect();
// Extract events
let mut event_list: Vec<_> = sm.events.iter().map(|(_, value)| value).collect();
event_list.sort_by(|a, b| a.to_string().cmp(&b.to_string()));
// Extract events
let event_list: Vec<_> = event_list
.iter()
.map(
|value| match sm.event_data.data_types.get(&value.to_string()) {
None => {
quote! {
#value
}
}
Some(t) => {
quote! {
#value(#t)
}
}
},
)
.collect();
let transitions = &sm.states_events_mapping;
let in_states: Vec<_> = transitions
.iter()
.map(|(name, _)| {
let state_name = sm.states.get(name).unwrap();
match sm.state_data.data_types.get(name) {
None => {
quote! {
#state_name
}
}
Some(_) => {
quote! {
#state_name(ref state_data)
}
}
}
})
.collect();
let events: Vec<Vec<_>> = transitions
.iter()
.map(|(_, value)| {
value
.iter()
.map(|(name, value)| {
let value = &value.event;
match sm.event_data.data_types.get(name) {
None => {
quote! {
#value
}
}
Some(_) => {
quote! {
#value(ref mut event_data)
}
}
}
})
.collect()
})
.collect();
// println!("sm: {:#?}", sm);
// println!("in_states: {:#?}", in_states);
// println!("events: {:#?}", events);
// println!("transitions: {:#?}", transitions);
// Map guards, actions and output states into code blocks
let guards: Vec<Vec<_>> = transitions
.iter()
.map(|(_, value)| value.iter().map(|(_, value)| &value.guard).collect())
.collect();
let actions: Vec<Vec<_>> = transitions
.iter()
.map(|(_, value)| value.iter().map(|(_, value)| &value.action).collect())
.collect();
let guard_action_parameters: Vec<Vec<_>> = transitions
.iter()
.map(|(name, value)| {
let state_name = &sm.states.get(name).unwrap().to_string();
value
.iter()
.map(|(name, _)| {
// let event_name = &value.event;
match (
sm.state_data.data_types.get(state_name),
sm.event_data.data_types.get(name),
) {
(None, None) => {
quote! {}
}
(Some(_), None) => {
quote! {
state_data
}
}
(None, Some(_)) => {
quote! {
event_data
}
}
(Some(_), Some(_)) => {
quote! {
state_data, event_data
}
}
}
})
.collect()
})
.collect();
let out_states: Vec<Vec<_>> = transitions
.iter()
.map(|(_, value)| {
value
.iter()
.map(|(_, value)| {
let out_state = &value.out_state;
match sm.state_data.data_types.get(&out_state.to_string()) {
None => {
quote! {
#out_state
}
}
Some(_) => {
quote! {
#out_state(_data)
}
}
}
})
.collect()
})
.collect();
let temporary_context = match &sm.temporary_context_type {
Some(tct) => {
quote! { temporary_context: #tct, }
}
None => {
quote! {}
}
};
// Keep track of already added actions not to duplicate definitions
let mut action_set: Vec<syn::Ident> = Vec::new();
let mut guard_set: Vec<syn::Ident> = Vec::new();
let mut guard_list = proc_macro2::TokenStream::new();
let mut action_list = proc_macro2::TokenStream::new();
for (state, value) in transitions.iter() {
// create the state data token stream
let state_data = match sm.state_data.data_types.get(state) {
Some(st) => quote! { state_data: &#st, },
None => quote! {},
};
value.iter().for_each(|(event, value)| {
// get output state lifetimes
let state_lifetimes = if let Some(lifetimes) = sm.state_data.lifetimes.get(&value.out_state.to_string()) {
lifetimes.clone()
} else {
Lifetimes::new()
};
// get the event lifetimes
let mut lifetimes = if let Some(lifetimes) = sm.event_data.lifetimes.get(event) {
lifetimes.clone()
} else {
Lifetimes::new()
};
// combine the state data and event data lifetimes
lifetimes.append(&mut state_lifetimes.clone());
// Create the guard traits for user implementation
if let Some(guard) = &value.guard {
let guard_with_lifetimes = if let Some(lifetimes) = sm.event_data.lifetimes.get(event) {
let lifetimes = &lifetimes;
quote! {
#guard<#(#lifetimes),*>
}
} else {
quote! {
#guard
}
};
let event_data = match sm.event_data.data_types.get(event) {
Some(et) => match et {
Type::Reference(_) => {
quote! { event_data: #et }
}
_ => {
quote! { event_data: &#et }
}
},
None => {
quote! {}
}
};
let guard_error = if let Some(ref guard_error) = sm.guard_error {
quote! { #guard_error }
} else {
quote! { () }
};
// Only add the guard if it hasn't been added before
if guard_set.iter().find(|a| a == &guard).is_none() {
guard_set.push(guard.clone());
guard_list.extend(quote! {
#[allow(missing_docs)]
fn #guard_with_lifetimes(&mut self, #temporary_context #state_data #event_data) -> Result<(), #guard_error>;
});
}
}
// Create the action traits for user implementation
if let Some(action) = &value.action {
let return_type = if let Some(output_data) =
sm.state_data.data_types.get(&value.out_state.to_string())
{
output_data.clone()
} else {
// Empty return type
Type::Tuple(TypeTuple {
paren_token: Paren {
span: Span::call_site(),
},
elems: Punctuated::new(),
})
};
let action_with_lifetimes = if lifetimes.is_empty() {
quote! {
#action
}
} else {
quote! {
#action<#(#lifetimes),*>
}
};
let state_data = match sm.state_data.data_types.get(state) {
Some(st) => {
quote! { state_data: &#st, }
}
None => {
quote! {}
}
};
let event_data = match sm.event_data.data_types.get(event) {
Some(et) => match et {
Type::Reference(_) => {
quote! { event_data: #et }
}
_ => {
quote! { event_data: &#et }
}
},
None => {
quote! {}
}
};
// Only add the action if it hasn't been added before
if action_set.iter().find(|a| a == &action).is_none() {
action_set.push(action.clone());
action_list.extend(quote! {
#[allow(missing_docs)]
fn #action_with_lifetimes(&mut self, #temporary_context #state_data #event_data) -> #return_type;
});
}
}
})
}
let temporary_context_call = match &sm.temporary_context_type {
Some(_) => {
quote! { temporary_context, }
}
None => {
quote! {}
}
};
// Create the code blocks inside the switch cases
let code_blocks: Vec<Vec<_>> = guards
.iter()
.zip(
actions
.iter()
.zip(out_states.iter().zip(guard_action_parameters.iter())),
)
.map(
|(guards, (actions, (out_states, guard_action_parameters)))| {
guards
.iter()
.zip(
actions
.iter()
.zip(out_states.iter().zip(guard_action_parameters.iter())),
)
.map(|(guard, (action, (out_state, g_a_param)))| {
if let Some(g) = guard {
if let Some(a) = action {
quote! {
match self.context.#g(#temporary_context_call #g_a_param) {
Ok(()) => {
let _data = self.context.#a(#temporary_context_call #g_a_param);
self.state = States::#out_state;
},
Err(e) => {
return Err(Error::GuardFailed(e));
}
}
}
} else {
quote! {
match self.context.#g(#temporary_context_call #g_a_param) {
Ok(()) => {
self.state = States::#out_state;
},
Err(e) => {
return Err(Error::GuardFailed(e));
}
}
}
}
} else {
if let Some(a) = action {
quote! {
let _data = self.context.#a(#temporary_context_call #g_a_param);
self.state = States::#out_state;
}
} else {
quote! {
self.state = States::#out_state;
}
}
}
})
.collect()
},
)
.collect();
let starting_state = &sm.starting_state;
// create token-streams for state data lifetimes
let state_lifetimes_code = if sm.state_data.lifetimes.is_empty() {
quote! {}
} else {
let state_lifetimes = &sm.state_data.all_lifetimes;
quote! {#(#state_lifetimes),* ,}
};
// create token-streams for event data lifetimes
let event_lifetimes_code = if sm.event_data.lifetimes.is_empty() {
quote! {}
} else {
let event_lifetimes = &sm.event_data.all_lifetimes;
quote! {#(#event_lifetimes),* ,}
};
let guard_failed = if let Some(ref guard_error) = sm.guard_error {
quote! { GuardFailed(#guard_error) }
} else {
quote! { GuardFailed(()) }
};
// Build the states and events output
quote! {
/// This trait outlines the guards and actions that need to be implemented for the state
/// machine.
pub trait StateMachineContext {
#guard_list
#action_list
}
/// List of auto-generated states.
#[allow(missing_docs)]
pub enum States <#state_lifetimes_code> { #(#state_list),* }
/// Manually define PartialEq for States based on variant only to address issue-#21
impl<#state_lifetimes_code> PartialEq for States <#state_lifetimes_code> {
fn eq(&self, other: &Self) -> bool {
use core::mem::discriminant;
discriminant(self) == discriminant(other)
}
}
/// List of auto-generated events.
#[allow(missing_docs)]
pub enum Events <#event_lifetimes_code> { #(#event_list),* }
/// Manually define PartialEq for Events based on variant only to address issue-#21
impl<#event_lifetimes_code> PartialEq for Events <#event_lifetimes_code> {
fn eq(&self, other: &Self) -> bool {
use core::mem::discriminant;
discriminant(self) == discriminant(other)
}
}
/// List of possible errors
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Error {
/// When an event is processed which should not come in the current state.
InvalidEvent,
/// When an event is processed whose guard did not return `true`.
#guard_failed,
}
/// State machine structure definition.
pub struct StateMachine<#state_lifetimes_code T: StateMachineContext> {
state: States <#state_lifetimes_code>,
context: T
}
impl<#state_lifetimes_code T: StateMachineContext> StateMachine<#state_lifetimes_code T> {
/// Creates a new state machine with the specified starting state.
#[inline(always)]
pub fn new(context: T) -> Self {
StateMachine {
state: States::#starting_state,
context
}
}
/// Creates a new state machine with an initial state.
#[inline(always)]
pub fn new_with_state(context: T, initial_state: States <#state_lifetimes_code>) -> Self {
StateMachine {
state: initial_state,
context
}
}
/// Returns the current state.
#[inline(always)]
pub fn state(&self) -> &States {
&self.state
}
/// Returns the current context.
#[inline(always)]
pub fn context(&self) -> &T {
&self.context
}
/// Returns the current context as a mutable reference.
#[inline(always)]
pub fn context_mut(&mut self) -> &mut T {
&mut self.context
}
/// Process an event.
///
/// It will return `Ok(&NextState)` if the transition was successful, or `Err(Error)`
/// if there was an error in the transition.
pub fn process_event(&mut self, #temporary_context mut event: Events) -> Result<&States, Error> {
match self.state {
#(States::#in_states => match event {
#(Events::#events => {
#code_blocks
Ok(&self.state)
}),*
_ => Err(Error::InvalidEvent),
}),*
_ => Err(Error::InvalidEvent),
}
}
}
}
}