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Mini_Capstone

Advanced Tactics was my end-of-term project of second semester, built in Unity for Windows Phone and Android. It incorporated elements of gameplay, AI, networking/multiplayer and mobile development. Development was split between me and one partner, who created the AI, while I handled all UI and networking using Photon.

The game was inspired by tactical RPGs in the vein of Fire Emblem and Advance Wars, except catered to competitive online play.

Controls: -Click a unit when it’s your turn to view reachable and attackable tiles -To use AoE if available, click the button, select weapon, aim on purple tiles, then confirm -Click a reachable tile to move to it, or an occupied red-marked tile to attack it -Arrow keys control camera in Windows, drag on Android.

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