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Developing my own games
🎲
Developing my own games

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kosinaz/README.md
  • 👋 Hi, I’m @kosinaz
  • 👀 I’m interested in procedurally generated games
  • 🌱 I’m currently learning Godot
  • 💞️ I’m looking to collaborate on
    • 2D casual games
    • roguelikes
      • An infinite map generator algorithm that is a composite of a large-scale, OpenSimplex2 noise-based, zeta-tessellated, Kruskal maze of roads, a dungeon generator for each cell of the maze, and a low-scale OpenSimplex2 noise-based height map to fill the empty parts of the cell with mountain ranges and vegetation.
      • Multiple character control.
      • 3D and 4D maps.
    • open source remakes of old games
      • Warcry: Warcraft Orcs & Humans remake with proc-gen maps and web-play
      • Ronny Wester's Magus remake
    • game jams
  • 📫 How to reach me

Pinned Loading

  1. Rot-Magus Rot-Magus Public

    An extended, browser-based remake of Ronny Wester's Magus built with rot.js and Phaser.

    JavaScript 23 2

  2. Flood-Control Flood-Control Public

    Sokoban with a twist.

    JavaScript 3 1

  3. fast-food-regurgitated fast-food-regurgitated Public

    A side-scrolling fast food eat 'em up.

    PLSQL

  4. game-design-document-template-for-beginners game-design-document-template-for-beginners Public

    A template for beginners with advices and examples.

    23 1

  5. warcry warcry Public

    An open source real-time fantasy strategy game heavily influenced by Warcraft: Orcs and Humans.

    1 1

  6. Dungeons-of-Neverknown Dungeons-of-Neverknown Public

    A rogue-like experiment.

    JavaScript 1