Gameplay Programmer • Technical Designer • UI Engineer • Software Developer
🎮 Passionate about crafting immersive, expressive systems that feel great to play.
🧠 I design for clarity, flexibility, and fun, from moment-to-moment mechanics to long-term metagames.
🛠️ Fluent in C#, C++, Godot, Unity, and Unreal Engine.
📐 UI enthusiast with a keen eye for player feedback, accessibility, and polish.
Languages
- C# • C++ • GDScript
Game Engines & Tools
- Unity • Unreal Engine • Godot
- Git • PlasticSCM • SVN
- FMOD • Editor tooling
Focus Areas
- 🕹 Gameplay Systems & Mechanics
- 🧪 Technical Design & Prototyping
- 🧩 UI/UX Programming
- ⚙️ Tools, Pipelines & Scripting
- 🧲 Game Feel, Input
- 🌐 Portfolio Website
- 🎮 itch.io
Thanks for stopping by! Feel free to explore or reach out for collaborations, feedback, or just to talk games.