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Kpable/README.md

🧛‍♂️ Hey, I’m Lesther

Gameplay Programmer • Technical Designer • UI Engineer • Software Developer

🎮 Passionate about crafting immersive, expressive systems that feel great to play.
🧠 I design for clarity, flexibility, and fun, from moment-to-moment mechanics to long-term metagames.
🛠️ Fluent in C#, C++, Godot, Unity, and Unreal Engine.
📐 UI enthusiast with a keen eye for player feedback, accessibility, and polish.

🔧 Tech Stack

Languages

  • C# • C++ • GDScript

Game Engines & Tools

  • Unity • Unreal Engine • Godot
  • Git • PlasticSCM • SVN
  • FMOD • Editor tooling

Focus Areas

  • 🕹 Gameplay Systems & Mechanics
  • 🧪 Technical Design & Prototyping
  • 🧩 UI/UX Programming
  • ⚙️ Tools, Pipelines & Scripting
  • 🧲 Game Feel, Input

🤝 Let’s Connect

Thanks for stopping by! Feel free to explore or reach out for collaborations, feedback, or just to talk games.

Pinned Loading

  1. GAS-Aura GAS-Aura Public

    Learning project showcasing Unreal Engine’s Gameplay Ability System with 4-player co-op support. Features attribute capture, execution calculations, and networked combat mechanics.

    C++

  2. Custom Unreal GAS Damage Calculation... Custom Unreal GAS Damage Calculation Execution
    1
    #include "AbilitySystem/ExecCalcs/ExecCalc_Damage.h"
    2
    
                  
    3
    #include "AbilitySystemComponent.h"
    4
    #include "AuraAbilityTypes.h"
    5
    #include "AuraGameplayTags.h"