Passionate about computer graphics, the intersection of engineering and art. I mostly work in C++ and C#.
My areas of interest include:
- 🖼️ graphics programming - working w/ OpenGL, DX11, eventually moving onto DX12 & Vulkan
- 🎨 technical art - writing shaders, post-processing
- 🎡 game engine work, other low-level programming
- 🔉 audio - synthesis, VST plugins
- 🎮 gameplay development - Godot, Unity
My hobbies include: digital painting, music production, gaming, guitar, practicing Japanese, arthouse films, studying visual art theory & history, music critique, frogs.
Based in Ljubljana, Slovenia 🇸🇮.
🖼️ RetroRenderer - C++ real-time software rasterizer (w/ OpenGL impl for comparison). A great starting point to understand the graphics pipeline. (WIP)
🖼️ KrisRaycaster - Raycaster 3D renderer (Wolfenstein 3D style) for STM32 embedded platform.
🎮 Ribbit Riddles - Froggy 2D puzzle game with over 40 riddles and included level editor. Google Play
🕹️ Paws & Plunder - Pirate cats robbing trader mice! 3D Godot game in the toon style of The Wind Waker and Doom. itch.io
Participated in Outfit7's Talent Camp 2024, where I gained a better understanding of Unity's URP.
🎡 PINS-compiler - A Java compiler made for PINS Language as part of undergraduate Compilers class.
🌐 Pomodoro Timer - Customizable Pomodoro Timer made with React, TS and Chakra UI to help you get stuff done.