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Using the BWAPI::Unit wrapper interface from #7, we'll want to create a custom BWAPI::Unit wrapper specifically for workers. For now, workers can go to the nearest minerals to the starting location.
Workers will have several potential jobs to perform:
mine minerals
extract gas
morph into new buildings
scout
We may eventually implement some form of attacking as well, primarily for the event where an enemy has rushed us.
The text was updated successfully, but these errors were encountered:
Using the BWAPI::Unit wrapper interface from #7, we'll want to create a custom BWAPI::Unit wrapper specifically for workers. For now, workers can go to the nearest minerals to the starting location.
Workers will have several potential jobs to perform:
We may eventually implement some form of attacking as well, primarily for the event where an enemy has rushed us.
The text was updated successfully, but these errors were encountered: