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We'll want units to handle orders in potentially special ways, therefore we will need wrapper classes for our Player Units to better implement such requirements.
For now, this class should:
store the final target destination
store the BWAPI::TilePosition queue they are need move to reach the final target destination
the Unit's id
functionality:
pure virtual function to determine if the Unit is busy
pure virtual function to manage the Unit's orders
capability to draw the Unit's next destination/final target destination
The text was updated successfully, but these errors were encountered:
We'll want units to handle orders in potentially special ways, therefore we will need wrapper classes for our Player Units to better implement such requirements.
For now, this class should:
BWAPI::TilePosition
queue they are need move to reach the final target destinationfunctionality:
The text was updated successfully, but these errors were encountered: