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Realtime Deformable Terrain on the GPU (defter)

Created: 2010
Purpose: University Thesis
Contributors: Andrew Flower, Justin Crause
Demo Video

Requirements:

See this tutorial for how to install the below

  • OpenGL 3.2
  • SDL 1.3

Details

For theory on how things work, please read the whitepaper
"a system for real-time deformable terrain"

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