Progressive audio play and render in canvas
===========
Install with npm:
npm:
npm install audiosurfer --save
import { AudioSurfer } from 'auidosurfer';
const container = document.querySelectory('#container');
const audioSurfer = new AudioSurfer(container, {
color: '#1890ff', // color of wave
showLog: false, // you show log when this code in runtime
pointerColor: '#ff6666', // color of potioner
progressColor: 'rgba(160, 160, 160, .5)', // color of played part
onCanplay: () => {},
onPlaying: () => {},
onPause: () => {},
onEnded: () => {},
onError: () => {},
});
// only support http 'GET' method,
audioSurfer.load('http://localhost:1024/demo.wav', { name: 'hello', age: 1});
/**
* @param { String } url
* @param { { paramX: any, [paramN: any, ....] }} params
*/
AudioSurfer.load()
/**
* Load audio data with a arrayBuffer
* @param { ArrayBuffer } buffer
*/
AudioSurfer.loadBuffer()
/**
* romove event listener, clear src of audio
*/
AudioSurfer.destroy()
/**
*
*/
AudioSurfer.play()
/**
*
*/
AudioSurfer.pause()
/**
* @param { Number } time [0 <= time <= duration]
*/
AudioSurfer.play2time()
/**
*
*/
AudioSurfer.isPlaying()
/**
* @param { Number } volume [0 <= volume <= 1]
*/
AudioSurfer.setVolume()
/**
*
*/
AudioSurfer.getVolume()
/**
*
*/
AudioSurfer.canPlay()
/**
*
*/
AudioSurfer.getCurrentTime()
/**
*
*/
AudioSurfer.getDuration()