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Layer Picking #32
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Note that this is "fixed" by just setting So you'll probably need to dig into deck.gl's picking to figure out how to pick the pixel value itself. |
Debug using When you call It looks like then // returns pickedColor or null if no pickable layers found. which internally calls At a low level, you should read the Luma picking dev docs and the luma picking module code. |
If you don't supply the That said, the |
Therefore, the best next try is to create a custom picking module that takes the same uniforms, and breaks out of computation at that point (hence stopping modification of if (picking_uActive) {
return color;
} top-level in |
Trying to pick from rendered layers gives
color: null
andpicked: false
.The text was updated successfully, but these errors were encountered: