A concurrent raytracer written in Go. Currently limited in features. Supported features:
- SuperSampling
- RGSS
- Depth of Field
- Diffuse and Specular Shading
- .obj model loading
- Axis aligned bounding boxes (AABB)
- Bounding Volume Hierarchy (binary tree)
- Vertex normals
Wishlist
- More sampling methods
- Path Tracing
- Motion Blur
- Texture Maps
- Normal Maps
- Skyboxes
- Transforms
- Support more model formats