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Releases: laurentlb/shader-minifier

1.4.0

01 Jun 23:40
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Major changes

  • A new web UI, with a menu to select flags. It shows side-by-side how the shader with minified, with hypertext links to better track variables after renaming.
  • Better support for interface blocks (#237).
  • kkpView symbol generation for integration in kkpview (usable with kkrunchy and crinkler)
  • Better minification through variable reuse, more inlining, more variable shadowing, and more.
  • Better tracking of side-effects in the code, which leads to better and safer optimizations.
  • Multithreading to make Shader Minifier faster when minifying multiple files together.
  • A .NET API, for example if you want to plug the minifier in your C# tool.
  • And a bunch of bug fixes!

What's Changed

Main changes include:

New Contributors

Full Changelog: 1.3.6...1.4.0

1.3.6

01 May 21:42
3f876df
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Full Changelog: 1.3.5...1.3.6

Shader Minifier 1.3.5

27 Mar 20:57
d2cd285
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Full Changelog: 1.3.4...1.3.5

Shader Minifier 1.3.4

12 Feb 22:51
e6d5aa7
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What's Changed

Fix for #233 (unsafe vec optimization)

Full Changelog: 1.3.3...1.3.4

Shader Minifier 1.3.3

28 Jan 22:02
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What's Changed

Main changes include:

New Contributors

Full Changelog: 1.3.2...1.3.3

Shader Minifier 1.3.2

01 Jan 17:53
d52b3bb
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What's Changed

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Full Changelog: 1.3.1...1.3.2

Shader Minifier 1.3.1

12 Nov 20:04
1d87675
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What's Changed

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Full Changelog: 1.3...1.3.1

Shader Minifier 1.3

23 Oct 20:34
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What's Changed

(some changes, e.g. documentation, cleanup, or refactoring, are not included in this list)

New Contributors

Full Changelog: 1.2...1.3

Shader Minifier 1.2

13 Jan 23:12
bde1e00
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Full Changelog: 1.1.6...1.2

Shader Minifier 1.1.6

03 Jun 11:02
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Bump version to 1.1.6