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awesome-opengl Awesome

A curated list of awesome OpenGL libraries, debuggers and resources. Inspired by awesome-... stuff.

  • [Articles] (#articles)
  • [Books] (#books)
  • [Debug] (#debug)
  • [GLSL Editors] (#glsl-editors)
  • [Libraries] (#libraries)
  • [Profile Loaders] (#profile-loaders)
  • [References] (#references)
  • [Talks] (#talks)
  • [Videos] (#videos)
  • [Websites] (#websites)

Articles

OpenGL articles (non-tutorials)

Books

Popular books about OpenGL

  • A Trip Down the Graphics Pipeline by Jim Blinn - A popular book that contains wealth information about the graphics pipeline, and of the best sources to learn the core concepts of Computer Graphics.
  • Computer Graphics by John F. Hughes, et al. - Computer Graphics is indeed a must for anyone being involved in the design and implementation of Computer Graphics algorithms. However, this is not a OpenGL focused book, but contains valuable demonstrations of the technology.
  • Interactive Computer Graphics by Edward Angel and Dave Shreiner - A very dense book, covering several aspects at once. It pro provides several examples using OpenGL, but if you are trying to learn OpenGL on your own you might not find this helpful.
  • OpenGL ES 3.0 Programming Guide by Dan Ginsburg, et al. - It presents all the necessary information to use the OpenGL ES 3.0 API in a clear manner.
  • OpenGL Insights by Patrick Cozzi, Christophe Riccio - A rich and comprehensive resource to learn techniques and tips, covering several advanced topics of OpenGL.
  • OpenGL Programming Guide by Dave Shreiner, et al. - This book does a good job covering the basics and providing clear reference of the API.
  • OpenGL Shading Language by Randi J. Rost, et al. - A very clear and well written book about Shading Language. Also, it provides several explanations of writing shaders.
  • OpenGL SuperBible by Richard S. Wright, et al. - This book it cover the basic concept of computer graphics and clear examples using OpenGL. Definitely, it is a must for beginners.
  • Real-Time Rendering by Tomas Akenine-Moller, Eric Haines and Naty Hoffman - This book does a good job at explaining concepts for game engine, basis for game client programming as well as the necessary knowledge for understanding DirectX and OpenGL.

Debug

Debugging and profiling libraries

GLSL Editors

Online GLSL Editors

Libraries

Useful libraries for OpenGL applications

  • assimp - A portable library to import 3D models in a uniform manner.
  • Bullet - It provides state of the art collision detection, soft body and rigid body dynamics.
  • freeGLUT - A mature library that allows to create/manage windows containing OpenGL contexts.
  • GLFW - A modern library for creating/interact windows with OpenGL contexts.
  • glm - A mathematics library for graphics software based on the GLSL specifications.
  • Magnum - Magnum is 2D/3D graphics engine for modern OpenGL.
  • Newton - Newton Dynamics is a cross-platform life-like physics.
  • OGLplus - A collection of libraries which implement an object-oriented facade over OpenGL.
  • SDL - A library designed to provide low level access to multimedia and graphics hardware.
  • SFML - A simple interface to ease the development of games and multimedia applications.
  • SOIL - A tiny C library used primarily for uploading textures into OpenGL. (see [SOIL2] (https://bitbucket.org/SpartanJ/soil2))

Profile Loaders

Profile loaders for OpenGL

  • gl3w - A simple OpenGL core profile loader.
  • glad - A multi profile loader-generator based on the official specs.
  • glbindify - A commmand line tool to generate C bindings for OpenGL, wgl, and glX.
  • glbinding - A profile loader leveraging C++11 features to provide type safety.
  • GLEW - A mature cross-platform library to load OpenGL extensions.
  • glLoadGen - A multi profile loader-generator written in Lua.

References

OpenGL references

Talks

OpenGL related talks

Videos

OpenGL video tutorials

Websites

OpenGL tutorial websites

Related lists

Similar awesome lists

License

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Contributing

Please see CONTRIBUTING for details.

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