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CargoWorld

Cargo Management for ETS2 and ATS Truck Simulators https://sites.google.com/site/storymodsite/

Quick Start:

  1. Copy the telemetry dll into "EuroTruckSimulator2\bin\win_x64\plugins"

  2. Run cargoworld.exe and ETS2 in any order

StoryMod

StoryMod for ETS2 and ATS Truck Simulators https://sites.google.com/site/storymodsite/

Euro Truck and American Truck Simulators are based on simple A-to-B load-and-deliver missions without any narrative elements. StoryMod aims at providing tools to build stories on top of the game. The basic idea is to read telemetry data such as the truck and trailer properties, the player world position, and to run a parallel story depending on these information. The story is displayed in a regular web browser.

src/windows/telemetry_server

This program is a telemetry UDP stream client for Euro Truck Simulator 2 and American Truck Simulator. It waits for a StoryMod server connection and streams the truck state and position.

Download the telemetry server DLL files (TBA) or build from source with Microsoft Visual Studio.

Put the 32bits DLL into bin/win_x86/plugins/ or the 64bits DLL into bin/win_x64/plugins/ depending on whether you want to play 32 or 64bits. If you want to use StoryMod with the Multiplayer Mod, use the 32bits version.

Get the IP of this machine, you will need it to run the server.

Start the game before the StoryMod server. Once you are able to drive, start the server.

src/linux/storyserver

This program is a StoryMod server for Euro Truck Simulator 2 and American Truck Simulator. It reads a driving trace from a UDP stream connected to the simulator and periodically updates a local HTML file to display the current story state to the player. Stories are loaded from a given directory.

Build the server (you need libxml2-dev):

chmod u+x build.sh

./build.sh

Start the server (once the ETS2 / ATS simulator is running):

./storyserver --ip this_machine_ip the_simulator_ip --stories /path/to/my/stories/

Open the resulting index.html file within a browser.

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