G.O.D is a high performance non-blocking task dispatcher which guarantees class member functions' execution sequence
- Designed for multi-platform by using C++11 standard
- Visual Studio Solutions for now, but you can easily use in *NIX environment (Just #include relevant files)
- Lock-free algorithms (non-blocking)
- Using custom STL allocator
- Deferred task execution using Timer
- Simple code-base for easy to understand (easy to adapt to other projects)
- TERA's Lock-Free Executor and Timer
- Conceptually the same, but G.O.D is a improved version of TERA's.
- Mac OS X Grand Central Dispatch (GCD)
- G.O.D is a kind of minimal/portable version of GCD
- base_version: basic version for educational purposes
- bind_version: std::bind is adopted instead of a custom Job class interface
- LB_version: load-balancing among worker-threads (new arrival!)
// First, you can attach G.O.D (AsyncExecutable) to an object like this:
class TestObject : public AsyncExecutable
{
public:
void TestFunc(double a, int b)
{
// do something...
// (e.g.) someobj->DoAsync(...);
}
// ... ...
};
// somewhere ...
auto testobj = std::make_shared<TestObject>(); ///< new TestObject;
// And then, make your own worker thread which implements Runnable::Run() like this:
class TestWorkerThread : public Runnable
{
public:
virtual bool Run()
{
// Now, you can call a member function like this:
testobj->DoAsync(&TestObject::TestFunc, 100.123, 456);
// or, deferred execution 1000ms later like this:
testobj->DoAsyncAfter(1000, &TestObject::TestFunc, 100.123, 456);
// ... ...
}
};
// Lastly, run worker-threads at the main() function
JobDispatcher<TestWorkerThread> workerService(WORKER_COUNT);
workerService.RunWorkerThreads();
For more information, just see self-explaning DispatcherTest.cpp
- You should use x64 mode due to std::atomic variable alignment
- You should guarantee the lifetime (i.e. AsyncExecutable::mRefCount > 0) of an object inherited from AsyncExecutable
- Be careful to use DoAsync(...) in a blockable LOCK (critical section). It can cause deadlock...