a game engine
Leaf Corcoran, 2012
Aroma is game creation framework/platform that targets Chrome's Native Client. It lets you create games that can be distributed through the Chrome Web Store.
Aroma games are written in the Lua programming language.
Aroma implements the LÖVE API in order to make porting existing games easy.
How it works
directory. Then upload your entire game (Lua code, images, and audio) alongside
it and write a simple html file.
See the tutorial for a more detailed guide.
Aroma facilitates resource loading for you. It also handles drawing to an OpenGL powered canvas. Aroma will reuse features of the browser whenever possible, for things like decoding images, playing audio and downloading code.
How To Build
Building can be a bit challenging, but here is a brief overview. I build Aroma on Linux. It should work on OSX. If you're on Windows you're on your own! (But if you figure it out, tell me and I'll update this guide)
The following dependencies are required before building:
- tup -- the build system
- git -- used in the 32 bit build script
- NaCL SDK -- Pepper 18
After all the dependencies are set up, head into the
nacl folder and run:
This will download and extract Lua 5.1.2 and Lua CJSON.
Next, head to the root directory, set up tup and tell it to build!
$ tup init $ tup upd
By default this will build the 64 bit version of Aroma. I've provided a
makefile in the
nacl folder with a directive for building 32 bit, just run:
$ make 32
If you want to make tup build 32 by default then edit
tup.config in the root
directory, and uncomment the line:
And finally, I use tup for this reason, run this command:
$ tup monitor -a -f
This watches the filesystem and builds what's needed when you change something.