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Dispatching an Initial Action for Setup

Objectives

In this lesson, you will learn the following:

  • How dispatching an initial action gives an initial render of the view.
  • How dispatching an initial action gives an initial setup of the store's state.

To follow along in this code-along, use the js/reducer.js file and update according to the Readme. Open index.html and try running dispatch({type: "INCREASE_COUNT"}) in the browser console. You should see a 1 appear on the otherwise blank page.

Dispatch an Initial Action to Render the View

Currently, we have built our changeState() reducer, and the dispatch() and render() functions. Remember that we built the dispatch function such that each time we execute it, we call the render() function:

let state = {count: 0};

function changeState(state, action){
  switch (action.type) {
    case 'INCREASE_COUNT':
      return {count: state.count + 1}
    default:
      return state;
  }
}

function dispatch(action){
    state = changeState(state, action)
    render()
}

function render(){
    document.body.textContent = state.count
}

Notice that by calling dispatch() with an action as an argument, we do render something on the page. We dispatch an action of "INCREASE_COUNT" and we see the number 1 in our HTML, but we never see the number zero displayed. One easy way to fix this is to simply call the render() function at the bottom of our JavaScript code, like the previous lesson. We'll choose a different approach, though, and use the dispatch() function we already have.

Remember that our dispatch() function also calls our render() function. So, if we dispatch a meaningless action, our reducer will simply return the existing state (the default case in our switch), and then our render() function will be called. Let's try it by dispatching an action of type @@INIT. If you already have index.html open in browser, refresh the page and enter the following into the browser console:

dispatch({ type: '@@INIT' })

Cool, now our HTML starts off at zero. And each time we call dispatch, the HTML is appropriately updated.

Note that we can dispatch an action of any type, so long as it doesn't hit our switch statement. We dispatch an action of type @@INIT by convention, but you could just as well choose something else and get the same result:

dispatch({ type: 'beef' })

The switch will return whatever state was passed into the changeState() function. Then render() will be called and that updated state will get applied to the the DOM.

Now, if we want our page to display 0 when it first loads, we can just add dispatch({ type: '@@INIT' }) at the end of the file.

Dispatch an Initial Action to Set up our Initial State

Now that we've seen a simple fix for setting up the initial render of HTML, let's see if there's a simple fix for setting up our state. Notice that currently we set the initial value of the state at the very first line of our JavaScript with the following:

let state = { count: 0 };

The problem here is that we would prefer to look to our reducer to see how to manage the state. After all, our reducer returns the new state every time we dispatch a new action. Perhaps our reducer can also return our initial state?

Let's begin by simply declaring our state, but not assigning it to equal anything. So, we accordingly change the first line of our JavaScript:

let state;
function changeState(state, action) {

    switch (action.type) {

      case 'INCREASE_COUNT':
        return { count: state.count + 1 }

      default:
        return state;
    }
  }

  function dispatch(action){
  state = changeState(state, action)
  render()
}

function render(){
  document.body.textContent = state.count
}

dispatch({ type: '@@INIT' })

But, we find that dispatching the action of type @@INIT gives us an error:

Uncaught TypeError: Cannot read property 'count' of undefined(…)

See that? Our render() function is breaking because now state starts off as undefined. When we dispatch our action, it calls the reducer, which passes through our state whose value is undefined, and then returns the default value of our switch statement, which is just our undefined state.

What would be really nice is if we could say when you pass a state of undefined to our reducer, assign that value to our initial state. Luckily, ES6 allows us to pass default arguments to functions and we can give our changeState() reducer a default argument to do just that. Let's change our reducer to the following:

function changeState(state = { count: 0 }, action) {

    switch (action.type) {

      case 'INCREASE_COUNT':
        return { count: state.count + 1 }

      default:
        return state;
    }
  }

Now notice what happens:

  dispatch({ type: '@@INIT' })
    -> { count: 0 }
  dispatch({type: 'INCREASE_COUNT'})
    -> { count: 1 }

Ok, pretty elegant. How did that work? Let's take it from the top.

let state;

function changeState(state = { count: 0 }, action) {
    switch (action.type) {

      case 'INCREASE_COUNT':
        return { count: state.count + 1 }

      default:
        return state;
    }
  }

  function dispatch(action){
  state = changeState(state, action)
  render()
}

function render(){
  document.body.textContent = state.count
}

dispatch({type: '@@INIT'})

At the top of the file, we declare but do not assign our state, so it starts off undefined. Then at the bottom the file, we dispatch an action of '@@INIT'. This calls our dispatch() function, and passes it through our initial action. dispatch() calls the changeState() reducer. changeState() is executed, passing through two local variables: state and action. action is defined because we passed { type: '@@INIT' } into dispatch. state is currently undefined, so, with that initial dispatch we are really calling:

changeState(undefined, { type: '@@INIT' })

Because changeState() now has a default argument, the state argument is set to { count: 0 }.

When changeState() executes, the switch statement executes the default case, returning the value of state. The code changeState(undefined, { type: '@@INIT' }) returns { count: 0 },

In dispatch(), when the changeState() reducer returns, dispatch assigns the return value to state, thus updating our state to the initial value of { count: 0 }. On the next line, render() is called, displaying 0 in our HTML.

Essentially, we take advantage of our state starting off as undefined, and never being undefined again. This means the reducer's default argument can be used to set up the initial state and never be used again.

Summary

We learned that by dispatching an initial action of type '@@INIT' we get two benefits: an initial rendering of the state, and the ability to set our initial state in our reducer. We set our initial state in our reducer by using a default argument for the state parameter. Because state is not initially defined, dispatching an action assigns our state to that default value, and then sets state as the default.

View Redux Initial Dispatch on Learn.co and start learning to code for free.

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