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Maya rigging tool to snap any IK to FK and vice versa

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leixingyu/snapTool

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Snap Tool

Since FK/IK Rig is a very common but necessary setup, so is a tool that allows FK and IK controller matching. Snap tool is an animation tool that match IK controller to FK controller and vice versa.
Full Demo

About The Project

snap-tool

I've come across two methods to achieve FK/IK snapping/matching, both methods relies on assessing the joint info, as controller is a layer on top of the joints and can be drastically different across rig types.

  • Constraint-based: used for easy setup

    • FK to IK: use joint position in FK mode to point constraint IK controllers
    • IK to FK: use joint rotation in IK mode to orient constraint FK controllers
  • Vector math: used for generic setup

    • FK to IK: set IK handle and IK root based on joint position in FK mode; calculate mid-vector based on joint position in FK mode to set IK pole vector.
    • IK to FK: set FK controllers to joint rotations in IK mode

Getting Started

  1. Unzip the snapTool.zip package under %USERPROFILE%/Documents/maya/[current maya version]/scripts/ or a custom directory under PYTHONPATH env variable.

  2. Launch through script editor:

    from snapTool import snapUI
    snapUI.show()

Usage

Step 1: Assign Joints

the tools take a snapshot of the current active result joint, and record its transform information.

assign

Step 2: Assign Controllers

assign either FK controllers or IK controllers for matching by selecting it.

Step 3: Snap!

click 'snap' will force the transform matching to the joint snapshot

switch