Note: Forked from https://github.com/SteamRE/SteamKit.
SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
Starting with version 1.2.2, SteamKit2 is distributed as a NuGet package.
Simply install SteamKit2 using the package manager in Visual Studio, and NuGet will add all the required dependencies and references to your project.
We additionally distribute binaries on our releases page.
For more information on installing SteamKit2, please refer to the Installation Guide on the wiki.
Documentation consists primarily of XML code documentation provided with the binaries, and our wiki.
SteamKit2 is released under the LGPL-2.1 license.
In order to use SteamKit2 at runtime, the following dependencies are required:
- A .NET Standard 2.0-compatible runtime. At the time of writing, this is:
- .NET Framework 4.6.1
- .NET Core 2.0
- Mono ≥5.4
To compile SteamKit2, the following is required:
- C# 7.0 compiler — .NET Core 2.0 SDK.
- On Windows, Visual Studio 2017 (≥15.3) is optional but recommended.
- On macOS, Visual Studio for Mac (≥7.1) is optional but recommended.
- protobuf-net (NuGet package)
Note: If you're using the NuGet package, the protobuf-net dependency should be resolved for you. See the Installation Guide for more information.
IRC: irc.gamesurge.net / #opensteamworks