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Creating a game in Netlogo with Q-Learning for Agent training

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Organic Computing Project

Recreation of the Game "Hurdler"

This Project includes the follwing:

  • Building the basic game with controls, visuals, and objectives
  • Implement Q-Learning to allow the Agent to train itself repeatedly
  • Add multiple parameters which can be set according to needs and training goal
  • Visualize both the learning progress and all explored routes

In order to run this project, open the file Hurdler.nlogo in NetLogo and follow the given instructions.

Written by Leon Wöhrl and Alexander Wagner - January 2017

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Creating a game in Netlogo with Q-Learning for Agent training

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