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devel@edk2.groups.io edited this page Mar 15, 2020 · 5 revisions

This page provides step-by-step instructions for setting up a [http://www.tianocore.org/edk2/ EDK II] build environment on Mac OS X systems using the Xcode development tools. These steps have been verified with macOS Sierra Version 10.12.4

Mac OS X Xcode

Download the latest version of Xcode (9.4.1 as of this writing) from the Mac App Store. After installing Xcode, you will additionally need to install the extra command-line tools. To do this, at a Terminal prompt, enter:

$ xcode-select --install

Additional Development Tools

While Xcode provides a full development environment as well as a suite of different utilities, it does not provide all tools required for Tianocore development. These tools can be provided in a number of ways, but the two most popular ways come from Brew and MacPorts. Installation information is provided at the previous links.

MacPorts Tips

  • If you work behind a firewall and need to pass your network traffic through a proxy, ensure you set the environment variable RSYNC_PROXY to your http proxy in the form of proxy.dns.name:port_number.
    • Remember that sudo by default drops most environment variables. Add the -E option to tell sudo to keep your environment variables.
  • When installing MacPorts packages, if you would like to build from source like traditional FreeBSD Ports systems, add the -s option to the command line. Otherwise, default behavior is to pull precompiled packages.

Install mtoc

The mtoc utility is required to convert from the macOS Mach-O image format to the PE/COFF format as required by the UEFI specification.

Brew Instructions

$ brew install mtoc

MacPorts Instructions

$ sudo port install cctools

By default, this will install mtoc at /opt/local/bin/mtoc.

Install NASM

The assembler used for EDK II builds is Netwide Assembler (NASM). The latest version of NASM is available from http://www.nasm.us/.

Brew Instructions

$ brew install nasm
$ brew upgrade nasm

MacPorts Instructions

$ sudo port install nasm

By default this installs nasm at /opt/local/bin/nasm.

Install ACPI Compiler

In order to support EDK II firmware builds, the latest version of the ASL compiler from https://acpica.org must be installed. The ASL compiler is required to build ACPI Source Language code.

Brew Install

$ brew install acpica
$ brew upgrade acpica

MacPorts Install

$ sudo port install acpica

By default this installs iasl at /opt/local/bin/iasl

Install QEMU Emulator

On order to support running the OVMF platforms from the OvmfPkg, the QEMU emulator from http://www.qemu.org/ must be installed.

Brew Install

$ brew install qemu
$ brew upgrade qemu

MacPorts Install

$ sudo port install qemu

By default qemu is installed in /opt/local/bin.

Update PATH environment variable

Tools installed using the brew command are placed in /usr/local/bin. The PATH environment variable must be updated so the newly installed tools are used instead of older pre-installed tools.

export PATH=/usr/local/bin:$PATH

Tools installed using the port should automatically be in your shell's PATH. If not, you can manually set it by:

export PATH=/opt/local/bin:$PATH

Verify tool versions

Run the following commands to verify the versions of the tools that have been installed.

nasm –v
iasl –v
qemu-system-x86_64 --version
mtoc

Checkout edk2 From Source Control

Pick the location you want to down load the files to and cd to that directory:

cd ~/work
git clone https://github.com/tianocore/edk2.git

Build from Command Line/Debug with gdb

Build the UnixPkg:

cd ~/work/edk2/UnixPkg
./build.sh

Debug the UnixPkg

./build.sh run

Building from: /Users/fish/work/edk2
using prebuilt tools
Reading symbols for shared libraries ...... done
Breakpoint 1 at 0xce84: file /Users/fish/work/edk2/UnixPkg/Sec/SecMain.c, line 1070.
(gdb) 

Type r at the gdb prompt (don't forget to hit carriage return) to boot the emulator. Ctrl-c in the terminal window will break in to gdb. bt is the stack backtrace command:

^C
Program received signal SIGINT, Interrupt.
0x92423806 in __semwait_signal ()
(gdb) bt
#0  0x92423806 in __semwait_signal ()
#1  0x9244f441 in nanosleep$UNIX2003 ()
#2  0x0000b989 in msSleep (Milliseconds=0x14) at /Users/fish/work/Migration/edk2/UnixPkg/Sec/UnixThunk.c:102
#3  0x0000acf5 in UgaCheckKey (UgaIo=0x2078d0) at /Users/fish/work/Migration/edk2/UnixPkg/Sec/UgaX11.c:380
#4  0x0000d8b7 in _GasketUintn () at /Users/fish/work/Migration/edk2/Build/Unix/DEBUG_XCODE32/IA32/UnixPkg/Sec/SecMain/OUTPUT/Ia32/Gasket.iii:63
#5  0x0000d801 in GasketUgaCheckKey (UgaIo=0x2078d0) at /Users/fish/work/Migration/edk2/UnixPkg/Sec/Gasket.c:406
#6  0x454a25fb in UnixUgaSimpleTextInWaitForKey (Event=0x45603610, Context=0x45382110) at /Users/fish/work/Migration/edk2/UnixPkg/UnixUgaDxe/UnixUgaInput.c:169
#7  0x45faad3a in CoreDispatchEventNotifies (Priority=0x10) at /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Event/Event.c:185
#8  0x45faa639 in CoreRestoreTpl (NewTpl=0x4) at /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Event/Tpl.c:114
#9  0x45f9f197 in CoreReleaseLock (Lock=0x45fb1024) at /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Library/Library.c:102
#10 0x45faabd6 in CoreReleaseEventLock () at /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Event/Event.c:113
#11 0x45fab26c in CoreCheckEvent (UserEvent=0x45603210) at /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Event/Event.c:562
#12 0x45fab2db in CoreWaitForEvent (NumberOfEvents=0x1, UserEvents=0x45f94cc4, UserIndex=0x45f94cb8) at /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Event/Event.c:621
#13 0x49ce9557 in ?? ()
#14 0x49cf0344 in ?? ()
#15 0x49ce3bc2 in ?? ()
#16 0x49ce3ae1 in ?? ()
#17 0x45f9e4e3 in CoreStartImage (ImageHandle=0x49e31e10, ExitDataSize=0x45f94eec, ExitData=0x45f94ee8) at /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/Image/Image.c:1260
#18 0x4550cccc in BdsLibBootViaBootOption (Option=0x49ffa110, DevicePath=0x49ffa190, ExitDataSize=0x45f94eec, ExitData=0x45f94ee8) at /Users/fish/work/Migration/edk2/IntelFrameworkModulePkg/Library/GenericBdsLib/BdsBoot.c:382
#19 0x455252a9 in BdsBootDeviceSelect () at /Users/fish/work/Migration/edk2/IntelFrameworkModulePkg/Universal/BdsDxe/BdsEntry.c:214
#20 0x455255bc in BdsEntry (This=0x4552d01c) at /Users/fish/work/Migration/edk2/IntelFrameworkModulePkg/Universal/BdsDxe/BdsEntry.c:356
#21 0x45fad7e8 in DxeMain (HobStart=0x45f70010) at /Users/fish/work/Migration/edk2/MdeModulePkg/Core/Dxe/DxeMain/DxeMain.c:425
#22 0x45fadd1d in ProcessModuleEntryPointList (HobStart=0x42020000) at /Users/fish/work/Migration/edk2/Build/Unix/DEBUG_XCODE32/IA32/MdeModulePkg/Core/Dxe/DxeMain/DEBUG/AutoGen.c:287
#23 0x45f97773 in _ModuleEntryPoint (HobStart=0x42020000) at /Users/fish/work/Migration/edk2/MdePkg/Library/DxeCoreEntryPoint/DxeCoreEntryPoint.c:54
(gdb) 

Build and Debug from Xcode

To build from the Xcode GUI open ~/work/edk2/UnixPkg/Xcode/xcode_project/xcode_project.xcodeproj. You can build, clean, and source level debug from the Xcode GUI. You can hit the Build and Debug button to start the build process. You need to need to hit command-shift-B to show the output of the build. Click Pause to break into the debugger.

File:Xcode.jpg

The stack trace contains items that show as ?? since the default shell is checked in as a binary. nanosleep$UNIX2003 and __semwait_signal are POSIX library calls and you do not get C source debug with these symbols.

Source Level Debug Shell

It is possible to get source level debug for the EFI Shell by pulling these projects from source control and building them.

Instructions for building and hooking in the shell are located in the [https://sourceforge.net/apps/mediawiki/tianocore/index.php?title=Gcc-shell gcc-shell] project.

Please note the gcc-shell and UnixPkg build separately, so if you update shell code you need to build the shell to see the changes. The following screen shot shows being able to source level debug the shell:

File:Xcode_good.jpg

See Also

Continue with common instructions

The remaining instructions are common for most UNIX-like systems.

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