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Fixed compatibility with Godot 3.5 #78

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merged 1 commit into from
Aug 8, 2022

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MarioLiebisch
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@MarioLiebisch MarioLiebisch commented Aug 5, 2022

Description

Godot 3.5 introduces new members show() and hide() for CanvasLayer conflicting with the end game menu, since it provides a method show() with different signature.

Type of change

  • Bug fix (non breaking change that fixes an issue)

Testing

Without these changes the project won't run under Godot 3.5 since API changes cause conflicting function signatures.

Checklist

  • My code follows the general style guidelines of the project
  • I have perfomed a self-review of my code
  • I have commented my code, particulary where it is unclear
  • My changes generate no new warnings or errors
  • The project compiles and runs correctly

Godot 3.5 introduces new members `show()` and `hide()´ for `CanvasLayer`
conflicting with the previous changes introduced with the new end of game
menu.
@MarioLiebisch MarioLiebisch merged commit 6ce8fdb into letsgamedev:main Aug 8, 2022
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