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OpenMW is an unofficial open source engine reimplementation of the game Morrowind.
lgromanowski/openmw
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OpenMW: A reimplementation of The Elder Scrolls III: Morrowind OpenMW is an attempt at recreating the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. Version: 0.32.0 License: GPL (see GPL3.txt for more information) Website: http://www.openmw.org Font Licenses: DejaVuLGCSansMono.ttf: custom (see DejaVu Font License.txt for more information) INSTALLATION Windows: Run the installer. Linux: Ubuntu (and most others) Download the .deb file and install it in the usual way. Arch Linux There's an OpenMW package available in the [community] Repository: https://www.archlinux.org/packages/?sort=&q=openmw OS X: Open DMG file, copy OpenMW folder anywhere, for example in /Applications BUILD FROM SOURCE https://wiki.openmw.org/index.php?title=Development_Environment_Setup THE DATA PATH The data path tells OpenMW where to find your Morrowind files. If you run the launcher, OpenMW should be able to pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly (installing Morrowind under WINE is considered a proper install). COMMAND LINE OPTIONS Syntax: openmw <options> Allowed options: --help print help message --version print version information and quit --data arg (=data) set data directories (later directories have higher priority) --data-local arg set local data directory (highest priority) --fallback-archive arg (=fallback-archive) set fallback BSA archives (later archives have higher priority) --resources arg (=resources) set resources directory --start arg (=Beshara) set initial cell --content arg content file(s): esm/esp, or omwgame/omwaddon --anim-verbose [=arg(=1)] (=0) output animation indices files --no-sound [=arg(=1)] (=0) disable all sounds --script-verbose [=arg(=1)] (=0) verbose script output --script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue scripts) at startup --script-console [=arg(=1)] (=0) enable console-only script functionality --script-run arg select a file containing a list of console commands that is executed on startup --script-warn [=arg(=1)] (=1) handling of warnings when compiling scripts 0 - ignore warning 1 - show warning but consider script as correctly compiled anyway 2 - treat warnings as errors --skip-menu [=arg(=1)] (=0) skip main menu on game startup --new-game [=arg(=1)] (=0) run new game sequence (ignored if skip-menu=0) --fs-strict [=arg(=1)] (=0) strict file system handling (no case folding) --encoding arg (=win1252) Character encoding used in OpenMW game messages: win1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages win1252 - Western European (Latin) alphabet, used by default --fallback arg fallback values --no-grab Don't grab mouse cursor --activate-dist arg (=-1) activation distance override CHANGELOG 0.32.0 Bug #1132: Unable to jump when facing a wall Bug #1341: Summoned Creatures do not immediately disappear when killed. Bug #1430: CharGen Revamped script does not compile Bug #1451: NPCs shouldn't equip weapons prior to fighting Bug #1461: Stopped start scripts do not restart on load Bug #1473: Dead NPC standing and in 2 pieces Bug #1482: Abilities are depleted when interrupted during casting Bug #1503: Behaviour of NPCs facing the player Bug #1506: Missing character, French edition: three-points Bug #1528: Inventory very slow after 2 hours Bug #1540: Extra arguments should be ignored for script functions Bug #1541: Helseth's Champion: Tribunal Bug #1570: Journal cannot be opened while in inventory screen Bug #1573: PC joins factions at random Bug #1576: NPCs aren't switching their weapons when out of ammo Bug #1579: Guards detect creatures in far distance, instead on sight Bug #1588: The Siege of the Skaal Village: bloodmoon Bug #1593: The script compiler isn't recognising some names that contain a - Bug #1606: Books: Question marks instead of quotation marks Bug #1608: Dead bodies prevent door from opening/closing. Bug #1609: Imperial guards in Sadrith Mora are not using their spears Bug #1610: The bounty number is not displayed properly with high numbers Bug #1620: Implement correct formula for auto-calculated NPC spells Bug #1630: Boats standing vertically in Vivec Bug #1635: Arrest dialogue is executed second time after I select "Go to jail" Bug #1637: Weird NPC behaviour in Vivec, Hlaalu Ancestral Vaults? Bug #1641: Persuasion dialog remains after loading, possibly resulting in crash Bug #1644: "Goodbye" and similar options on dialogues prevents escape working properly. Bug #1646: PC skill stats are not updated immediately when changing equipment Bug #1652: Non-aggressive creature Bug #1653: Quickloading while the container window is open crashes the game Bug #1654: Priority of checks in organic containers Bug #1656: Inventory items merge issue when repairing Bug #1657: Attacked state of NPCs is not saved properly Bug #1660: Rank dialogue condition ignored Bug #1668: Game starts on day 2 instead of day 1 Bug #1669: Critical Strikes while fighting a target who is currently fighting me Bug #1672: OpenCS doesn't save the projects Bug #1673: Fatigue decreasing by only one point when running Bug #1675: Minimap and localmap graphic glitches Bug #1676: Pressing the OK button on the travel menu cancels the travel and exits the menu Bug #1677: Sleeping in a rented bed is considered a crime Bug #1685: NPCs turn towards player even if invisible/sneaking Bug #1686: UI bug: cursor is clicking "world/local" map button while inventory window is closed? Bug #1690: Double clicking on a inventory window header doesn't close it. Bug #1693: Spell Absorption does not absorb shrine blessings Bug #1694: journal displays learned topics as quests Bug #1700: Sideways scroll of text boxes Bug #1701: Player enchanting requires player hold money, always 100% sucessful. Bug #1704: self-made Fortify Intelligence/Drain willpower potions are broken Bug #1707: Pausing the game through the esc menu will silence rain, pausing it by opening the inventory will not. Bug #1709: Remesa Othril is hostile to Hlaalu members Bug #1713: Crash on load after death Bug #1719: Blind effect has slight border at the edge of the screen where it is ineffective. Bug #1722: Crash after creating enchanted item, reloading saved game Bug #1723: Content refs that are stacked share the same index after unstacking Bug #1726: Can't finish Aengoth the Jeweler's quest : Retrieve the Scrap Metal Bug #1727: Targets almost always resist soultrap scrolls Bug #1728: Casting a soultrap spell on invalid target yields no message Bug #1729: Chop attack doesn't work if walking diagonally Bug #1732: Error handling for missing script function arguments produces weird message Bug #1736: Alt-tabbing removes detail from overworld map. Bug #1737: Going through doors with (high magnitude?) leviation will put the player high up, possibly even out of bounds. Bug #1739: Setting a variable on an NPC from another NPC's dialogue result sets the wrong variable Bug #1741: The wait dialogue doesn't black the screen out properly during waiting. Bug #1742: ERROR: Object 'sDifficulty' not found (const) Bug #1744: Night sky in Skies V.IV (& possibly v3) by SWG rendered incorrectly Bug #1746: Bow/marksman weapon condition does not degrade with use Bug #1749: Constant Battle Music Bug #1752: Alt-Tabbing in the character menus makes the paper doll disappear temporarily Bug #1753: Cost of training is not added to merchant's inventory Bug #1755: Disposition changes do not persist if the conversation menu is closed by purchasing training. Bug #1756: Caught Blight after being cured of Corprus Bug #1758: Crash Upon Loading New Cell Bug #1760: Player's Magicka is not recalculated upon drained or boosted intelligence Bug #1761: Equiped torches lost on reload Bug #1762: Your spell did not get a target. Soul trap. Gorenea Andrano Bug #1763: Custom Spell Magicka Cost Bug #1765: Azuras Star breaks on recharging item Bug #1767: GetPCRank did not handle ignored explicit references Bug #1772: Dark Brotherhood Assassins never use their Carved Ebony Dart, sticking to their melee weapon. Bug #1774: String table overflow also occurs when loading TheGloryRoad.esm Bug #1776: dagoth uthol runs in slow motion Bug #1778: Incorrect values in spellmaking window Bug #1779: Icon of Master Propylon Index is not visible Bug #1783: Invisible NPC after looting corpse Bug #1787: Health Calculation Bug #1788: Skeletons, ghosts etc block doors when we try to open Bug #1791: [MOD: LGNPC Foreign Quarter] NPC in completely the wrong place. Bug #1792: Potions should show more effects Bug #1793: Encumbrance while bartering Bug #1794: Fortify attribute not affecting fatigue Bug #1795: Too much magicka Bug #1796: "Off by default" torch burning Bug #1797: Fish too slow Bug #1798: Rest until healed shouldn't show with full health and magicka Bug #1802: Mark location moved Bug #1804: stutter with recent builds Bug #1810: attack gothens dremora doesnt agro the others. Bug #1811: Regression: Crash Upon Loading New Cell Bug #1812: Mod: "QuickChar" weird button placement Bug #1815: Keys show value and weight, Vanilla Morrowind's keys dont. Bug #1817: Persuasion results do not show using unpatched MW ESM Bug #1818: Quest B3_ZainabBride moves to stage 47 upon loading save while Falura Llervu is following Bug #1823: AI response to theft incorrect - only guards react, in vanilla everyone does. Bug #1829: On-Target Spells Rendered Behind Water Surface Effects Bug #1830: Galsa Gindu's house is on fire Bug #1832: Fatal Error: OGRE Exception(2:InvalidParametersException) Bug #1836: Attacked Guards open "fine/jail/resist"-dialogue after killing you Bug #1840: Infinite recursion in ActionTeleport Bug #1843: Escorted people change into player's cell after completion of escort stage Bug #1845: Typing 'j' into 'Name' fields opens the journal Bug #1846: Text pasted into the console still appears twice (Windows) Bug #1847: "setfatigue 0" doesn't render NPC unconscious Bug #1848: I can talk to unconscious actors Bug #1866: Crash when player gets killed by a creature summoned by him Bug #1868: Memory leaking when openmw window is minimized Feature #47: Magic Effects Feature #642: Control NPC mouth movement using current Say sound Feature #939: Editor: Resources tables Feature #961: AI Combat for magic (spells, potions and enchanted items) Feature #1111: Collision script instructions (used e.g. by Lava) Feature #1120: Command creature/humanoid magic effects Feature #1121: Elemental shield magic effects Feature #1122: Light magic effect Feature #1139: AI: Friendly hits Feature #1141: AI: combat party Feature #1326: Editor: Add tooltips to all graphical buttons Feature #1489: Magic effect Get/Mod/Set functions Feature #1505: Difficulty slider Feature #1538: Targeted scripts Feature #1571: Allow creating custom markers on the local map Feature #1615: Determine local variables from compiled scripts instead of the values in the script record Feature #1616: Editor: Body part record verifier Feature #1651: Editor: Improved keyboard navigation for scene toolbar Feature #1666: Script blacklisting Feature #1711: Including the Git revision number from the command line "--version" switch. Feature #1721: NPC eye blinking Feature #1740: Scene toolbar buttons for selecting which type of elements are rendered Feature #1790: Mouse wheel scrolling for the journal Feature #1850: NiBSPArrayController Task #768: On windows, settings folder should be "OpenMW", not "openmw" Task #908: Share keyframe data Task #1716: Remove defunct option for building without FFmpeg 0.31.0 Bug #245: Cloud direction and weather systems differ from Morrowind Bug #275: Local Map does not always show objects that span multiple cells Bug #538: Update CenterOnCell (COC) function behavior Bug #618: Local and World Map Textures are sometimes Black Bug #640: Water behaviour at night Bug #668: OpenMW doesn't support non-latin paths on Windows Bug #746: OpenMW doesn't check if the background music was already played Bug #747: Door is stuck if cell is left before animation finishes Bug #772: Disabled statics are visible on map Bug #829: OpenMW uses up all available vram, when playing for extended time Bug #869: Dead bodies don't collide with anything Bug #894: Various character creation issues Bug #897/#1369: opencs Segmentation Fault after "new" or "load" Bug #899: Various jumping issues Bug #952: Reflection effects are one frame delayed Bug #993: Able to interact with world during Wait/Rest dialog Bug #995: Dropped items can be placed inside the wall Bug #1008: Corpses always face up upon reentering the cell Bug #1035: Random colour patterns appearing in automap Bug #1037: Footstep volume issues Bug #1047: Creation of wrong links in dialogue window Bug #1129: Summoned creature time life duration seems infinite Bug #1134: Crimes can be committed against hostile NPCs Bug #1136: Creature run speed formula is incorrect Bug #1150: Weakness to Fire doesn't apply to Fire Damage in the same spell Bug #1155: NPCs killing each other Bug #1166: Bittercup script still does not work Bug #1178: .bsa file names are case sensitive. Bug #1179: Crash after trying to load game after being killed Bug #1180: Changing footstep sound location Bug #1196: Jumping not disabled when showing messageboxes Bug #1202: "strange" keys are not shown in binding menu, and are not saved either, but works Bug #1216: Broken dialog topics in russian Morrowind Bug #1217: Container content changes based on the current position of the mouse Bug #1234: Loading/saving issues with dynamic records Bug #1277: Text pasted into the console appears twice Bug #1284: Crash on New Game Bug #1303: It's possible to skip the chargen Bug #1304: Slaughterfish should not detect the player unless the player is in the water Bug #1311: Editor: deleting Record Filter line does not reset the filter Bug #1324: ERROR: ESM Error: String table overflow when loading Animated Morrowind.esp Bug #1328: Editor: Bogus Filter created when dragging multiple records to filter bar of non-applicable table Bug #1331: Walking/running sound persist after killing NPC`s that are walking/running. Bug #1334: Previously equipped items not shown as unequipped after attempting to sell them. Bug #1335: Actors ignore vertical axis when deciding to attack Bug #1338: Unknown toggle option for shadows Bug #1339: "Ashlands Region" is visible when beginning new game during "Loading Area" process Bug #1340: Guards prompt Player with punishment options after resisting arrest with another guard. Bug #1348: Regression: Bug #1098 has returned with a vengeance Bug #1349: [TR] TR_Data mesh tr_ex_imp_gatejamb01 cannot be activated Bug #1352: Disabling an ESX file does not disable dependent ESX files Bug #1355: CppCat Checks OpenMW Bug #1356: Incorrect voice type filtering for sleep interrupts Bug #1357: Restarting the game clears saves Bug #1360: Seyda Neen silk rider dialog problem Bug #1361: Some lights don't work Bug #1364: It is difficult to bind "Mouse 1" to an action in the options menu Bug #1370: Animation compilation mod does not work properly Bug #1371: SL_Pick01.nif from third party fails to load in openmw, but works in Vanilla Bug #1373: When stealing in front of Sellus Gravius cannot exit the dialog Bug #1378: Installs to /usr/local are not working Bug #1380: Loading a save file fail if one of the content files is disabled Bug #1382: "getHExact() size mismatch" crash on loading official plugin "Siege at Firemoth.esp" Bug #1386: Arkngthand door will not open Bug #1388: Segfault when modifying View Distance in Menu options Bug #1389: Crash when loading a save after dying Bug #1390: Apostrophe characters not displayed [French version] Bug #1391: Custom made icon background texture for magical weapons and stuff isn't scaled properly on GUI. Bug #1393: Coin icon during the level up dialogue are off of the background Bug #1394: Alt+F4 doesn't work on Win version Bug #1395: Changing rings switches only the last one put on Bug #1396: Pauldron parts aren't showing when the robe is equipped Bug #1402: Dialogue of some shrines have wrong button orientation Bug #1403: Items are floating in the air when they're dropped onto dead bodies. Bug #1404: Forearms are not rendered on Argonian females Bug #1407: Alchemy allows making potions from two of the same item Bug #1408: "Max sale" button gives you all the items AND all the trader's gold Bug #1409: Rest "Until Healed" broken for characters with stunted magicka. Bug #1412: Empty travel window opens while playing through start game Bug #1413: Save game ignores missing writing permission Bug #1414: The Underground 2 ESM Error Bug #1416: Not all splash screens in the Splash directory are used Bug #1417: Loading saved game does not terminate Bug #1419: Skyrim: Home of the Nords error Bug #1422: ClearInfoActor Bug #1423: ForceGreeting closes existing dialogue windows Bug #1425: Cannot load save game Bug #1426: Read skill books aren't stored in savegame Bug #1427: Useless items can be set under hotkeys Bug #1429: Text variables in journal Bug #1432: When attacking friendly NPC, the crime is reported and bounty is raised after each swing Bug #1435: Stealing priceless items is without punishment Bug #1437: Door marker at Jobasha's Rare Books is spawning PC in the air Bug #1440: Topic selection menu should be wider Bug #1441: Dropping items on the rug makes them inaccessible Bug #1442: When dropping and taking some looted items, bystanders consider that as a crime Bug #1444: Arrows and bolts are not dropped where the cursor points Bug #1445: Security trainers offering acrobatics instead Bug #1447: Character dash not displayed, French edition Bug #1448: When the player is killed by the guard while having a bounty on his head, the guard dialogue opens over and over instead of loading dialogue Bug #1454: Script error in SkipTutorial Bug #1456: Bad lighting when using certain Morrowind.ini generated by MGE Bug #1457: Heart of Lorkan comes after you when attacking it Bug #1458: Modified Keybindings are not remembered Bug #1459: Dura Gra-Bol doesn't respond to PC attack Bug #1462: Interior cells not loaded with Morrowind Patch active Bug #1469: Item tooltip should show the base value, not real value Bug #1477: Death count is not stored in savegame Bug #1478: AiActivate does not trigger activate scripts Bug #1481: Weapon not rendered when partially submerged in water Bug #1483: Enemies are attacking even while dying Bug #1486: ESM Error: Don't know what to do with INFO Bug #1490: Arrows shot at PC can end up in inventory Bug #1492: Monsters respawn on top of one another Bug #1493: Dialogue box opens with follower NPC even if NPC is dead Bug #1494: Paralysed cliffracers remain airbourne Bug #1495: Dialogue box opens with follower NPC even the game is paused Bug #1496: GUI messages are not cleared when loading another saved game Bug #1499: Underwater sound sometimes plays when transitioning from interior. Bug #1500: Targetted spells and water. Bug #1502: Console error message on info refusal Bug #1507: Bloodmoon MQ The Ritual of Beasts: Can't remove the arrow Bug #1508: Bloodmoon: Fort Frostmoth, cant talk with Carnius Magius Bug #1516: PositionCell doesn't move actors to current cell Bug #1518: ForceGreeting broken for explicit references Bug #1522: Crash after attempting to play non-music file Bug #1523: World map empty after loading interior save Bug #1524: Arrows in waiting/resting dialog act like minimum and maximum buttons Bug #1525: Werewolf: Killed NPC's don't fill werewolfs hunger for blood Bug #1527: Werewolf: Detect life detects wrong type of actor Bug #1529: OpenMW crash during "the shrine of the dead" mission (tribunal) Bug #1530: Selected text in the console has the same color as the background Bug #1539: Barilzar's Mazed Band: Tribunal Bug #1542: Looping taunts from NPC`s after death: Tribunal Bug #1543: OpenCS crash when using drag&drop in script editor Bug #1547: Bamz-Amschend: Centurion Archers combat problem Bug #1548: The Missing Hand: Tribunal Bug #1549: The Mad God: Tribunal, Dome of Serlyn Bug #1557: A bounty is calculated from actual item cost Bug #1562: Invisible terrain on top of Red Mountain Bug #1564: Cave of the hidden music: Bloodmoon Bug #1567: Editor: Deleting of referenceables does not work Bug #1568: Picking up a stack of items and holding the enter key and moving your mouse around paints a bunch of garbage on screen. Bug #1574: Solstheim: Drauger cant inflict damage on player Bug #1578: Solstheim: Bonewolf running animation not working Bug #1585: Particle effects on PC are stopped when paralyzed Bug #1589: Tribunal: Crimson Plague quest does not update when Gedna Relvel is killed Bug #1590: Failed to save game: compile error Bug #1598: Segfault when making Drain/Fortify Skill spells Bug #1599: Unable to switch to fullscreen Bug #1613: Morrowind Rebirth duplicate objects / vanilla objects not removed Bug #1618: Death notice fails to show up Bug #1628: Alt+Tab Segfault Feature #32: Periodic Cleanup/Refill Feature #41: Precipitation and weather particles Feature #568: Editor: Configuration setup Feature #649: Editor: Threaded loading Feature #930: Editor: Cell record saving Feature #934: Editor: Body part table Feature #935: Editor: Enchantment effect table Feature #1162: Dialogue merging Feature #1174: Saved Game: add missing creature state Feature #1177: Saved Game: fog of war state Feature #1312: Editor: Combat/Magic/Stealth values for creatures are not displayed Feature #1314: Make NPCs and creatures fight each other Feature #1315: Crime: Murder Feature #1321: Sneak skill enhancements Feature #1323: Handle restocking items Feature #1332: Saved Game: levelled creatures Feature #1347: modFactionReaction script instruction Feature #1362: Animated main menu support Feature #1433: Store walk/run toggle Feature #1449: Use names instead of numbers for saved game files and folders Feature #1453: Adding Delete button to the load menu Feature #1460: Enable Journal screen while in dialogue Feature #1480: Play Battle music when in combat Feature #1501: Followers unable to fast travel with you Feature #1520: Disposition and distance-based aggression/ShouldAttack Feature #1595: Editor: Object rendering in cells Task #940: Move license to locations where applicable Task #1333: Remove cmake git tag reading Task #1566: Editor: Object rendering refactoring 0.30.0 Bug #416: Extreme shaking can occur during cell transitions while moving Bug #1003: Province Cyrodiil: Ogre Exception in Stirk Bug #1071: Crash when given a non-existent content file Bug #1080: OpenMW allows resting/using a bed while in combat Bug #1097: Wrong punishment for stealing in Census and Excise Office at the start of a new game Bug #1098: Unlocked evidence chests should get locked after new evidence is put into them Bug #1099: NPCs that you attacked still fight you after you went to jail/paid your fine Bug #1100: Taking items from a corpse is considered stealing Bug #1126: Some creatures can't get close enough to attack Bug #1144: Killed creatures seem to die again each time player transitions indoors/outdoors Bug #1181: loading a saved game does not reset the player control status Bug #1185: Collision issues in Addamasartus Bug #1187: Athyn Sarethi mission, rescuing varvur sarethi from the doesnt end the mission Bug #1189: Crash when entering interior cell "Gnisis, Arvs-Drelen" Bug #1191: Picking up papers without inventory in new game Bug #1195: NPCs do not equip torches in certain interiors Bug #1197: mouse wheel makes things scroll too fast Bug #1200: door blocked by monsters Bug #1201: item's magical charges are only refreshed when they are used Bug #1203: Scribs do not defend themselves Bug #1204: creatures life is not empty when they are dead Bug #1205: armor experience does not progress when hits are taken Bug #1206: blood particules always red. Undeads and mechanicals should have a different one. Bug #1209: Tarhiel never falls Bug #1210: journal adding script is ran again after having saved/loaded Bug #1224: Names of custom classes are not properly handled in save games Bug #1227: Editor: Fixed case handling for broken localised versions of Morrowind.esm Bug #1235: Indoors walk stutter Bug #1236: Aborting intro movie brings up the menu Bug #1239: NPCs get stuck when walking past each other Bug #1240: BTB - Settings 14.1 and Health Bar. Bug #1241: BTB - Character and Khajiit Prejudice Bug #1248: GUI Weapon icon is changed to hand-to-hand after save load Bug #1254: Guild ranks do not show in dialogue Bug #1255: When opening a container and selecting "Take All", the screen flashes blue Bug #1260: Level Up menu doesn't show image when using a custom class Bug #1265: Quit Menu Has Misaligned Buttons Bug #1270: Active weapon icon is not updated when weapon is repaired Bug #1271: NPC Stuck in hovering "Jumping" animation Bug #1272: Crash when attempting to load Big City esm file. Bug #1276: Editor: Dropping a region into the filter of a cell subview fails Bug #1286: Dialogue topic list clips with window frame Bug #1291: Saved game: store faction membership Bug #1293: Pluginless Khajiit Head Pack by ashiraniir makes OpenMW close. Bug #1294: Pasting in console adds text to end, not at cursor Bug #1295: Conversation loop when asking about "specific place" in Vivec Bug #1296: Caius doesn't leave at start of quest "Mehra Milo and the Lost Prophecies" Bug #1297: Saved game: map markers Bug #1302: ring_keley script causes vector::_M_range_check exception Bug #1309: Bug on "You violated the law" dialog Bug #1319: Creatures sometimes rendered incorrectly Feature #50: Ranged Combat Feature #58: Sneaking Skill Feature #73: Crime and Punishment Feature #135: Editor: OGRE integration Feature #541: Editor: Dialogue Sub-Views Feature #853: Editor: Rework User Settings Feature #944: Editor: lighting modes Feature #945: Editor: Camera navigation mode Feature #953: Trader gold Feature #1140: AI: summoned creatures Feature #1142: AI follow: Run stance Feature #1154: Not all NPCs get aggressive when one is attacked Feature #1169: Terrain threading Feature #1172: Loading screen and progress bars during saved/loading game Feature #1173: Saved Game: include weather state Feature #1207: Class creation form does not remember Feature #1220: Editor: Preview Subview Feature #1223: Saved Game: Local Variables Feature #1229: Quicksave, quickload, autosave Feature #1230: Deleting saves Feature #1233: Bribe gold is placed into NPCs inventory Feature #1252: Saved Game: quick key bindings Feature #1273: Editor: Region Map context menu Feature #1274: Editor: Region Map drag & drop Feature #1275: Editor: Scene subview drop Feature #1282: Non-faction member crime recognition. Feature #1289: NPCs return to default position Task #941: Remove unused cmake files 0.29.0 Bug #556: Video soundtrack not played when music volume is set to zero Bug #829: OpenMW uses up all available vram, when playing for extended time Bug #848: Wrong amount of footsteps playing in 1st person Bug #888: Ascended Sleepers have movement issues Bug #892: Explicit references are allowed on all script functions Bug #999: Graphic Herbalism (mod): sometimes doesn't activate properly Bug #1009: Lake Fjalding AI related slowdown. Bug #1041: Music playback issues on OS X >= 10.9 Bug #1043: No message box when advancing skill "Speechcraft" while in dialog window Bug #1060: Some message boxes are cut off at the bottom Bug #1062: Bittercup script does not work ('end' variable) Bug #1074: Inventory paperdoll obscures armour rating Bug #1077: Message after killing an essential NPC disappears too fast Bug #1078: "Clutterbane" shows empty charge bar Bug #1083: UndoWerewolf fails Bug #1088: Better Clothes Bloodmoon Plus 1.5 by Spirited Treasure pants are not rendered Bug #1090: Start scripts fail when going to a non-predefined cell Bug #1091: Crash: Assertion `!q.isNaN() && "Invalid orientation supplied as parameter"' failed. Bug #1093: Weapons of aggressive NPCs are invisible after you exit and re-enter interior Bug #1105: Magicka is depleted when using uncastable spells Bug #1106: Creatures should be able to run Bug #1107: TR cliffs have way too huge collision boxes in OpenMW Bug #1109: Cleaning True Light and Darkness with Tes3cmd makes Addamasartus , Zenarbael and Yasamsi flooded. Bug #1114: Bad output for desktop-file-validate on openmw.desktop (and opencs.desktop) Bug #1115: Memory leak when spying on Fargoth Bug #1137: Script execution fails (drenSlaveOwners script) Bug #1143: Mehra Milo quest (vivec informants) is broken Bug #1145: Issues with moving gold between inventory and containers Bug #1146: Issues with picking up stacks of gold Bug #1147: Dwemer Crossbows are held incorrectly Bug #1158: Armor rating should always stay below inventory mannequin Bug #1159: Quick keys can be set during character generation Bug #1160: Crash on equip lockpick when Bug #1167: Editor: Referenceables are not correctly loaded when dealing with more than one content file Bug #1184: Game Save: overwriting an existing save does not actually overwrites the file Feature #30: Loading/Saving (still missing a few parts) Feature #101: AI Package: Activate Feature #103: AI Package: Follow, FollowCell Feature #138: Editor: Drag & Drop Feature #428: Player death Feature #505: Editor: Record Cloning Feature #701: Levelled creatures Feature #708: Improved Local Variable handling Feature #709: Editor: Script verifier Feature #764: Missing journal backend features Feature #777: Creature weapons/shields Feature #789: Editor: Referenceable record verifier Feature #924: Load/Save GUI (still missing loading screen and progress bars) Feature #946: Knockdown Feature #947: Decrease fatigue when running, swimming and attacking Feature #956: Melee Combat: Blocking Feature #957: Area magic Feature #960: Combat/AI combat for creatures Feature #962: Combat-Related AI instructions Feature #1075: Damage/Restore skill/attribute magic effects Feature #1076: Soultrap magic effect Feature #1081: Disease contraction Feature #1086: Blood particles Feature #1092: Interrupt resting Feature #1101: Inventory equip scripts Feature #1116: Version/Build number in Launcher window Feature #1119: Resistance/weakness to normal weapons magic effect Feature #1123: Slow Fall magic effect Feature #1130: Auto-calculate spells Feature #1164: Editor: Case-insensitive sorting in tables 0.28.0 Bug #399: Inventory changes are not visible immediately Bug #417: Apply weather instantly when teleporting Bug #566: Global Map position marker not updated for interior cells Bug #712: Looting corpse delay Bug #716: Problem with the "Vurt's Ascadian Isles Mod" mod Bug #805: Two TR meshes appear black (v0.24RC) Bug #841: Third-person activation distance taken from camera rather than head Bug #845: NPCs hold torches during the day Bug #855: Vvardenfell Visages Volume I some hairs don´t appear since 0,24 Bug #856: Maormer race by Mac Kom - The heads are way up Bug #864: Walk locks during loading in 3rd person Bug #871: active weapon/magic item icon is not immediately made blank if item is removed during dialog Bug #882: Hircine's Ring doesn't always work Bug #909: [Tamriel Rebuilt] crashes in Akamora Bug #922: Launcher writing merged openmw.cfg files Bug #943: Random magnitude should be calculated per effect Bug #948: Negative fatigue level should be allowed Bug #949: Particles in world space Bug #950: Hard crash on x64 Linux running --new-game (on startup) Bug #951: setMagicka and setFatigue have no effect Bug #954: Problem with equipping inventory items when using a keyboard shortcut Bug #955: Issues with equipping torches Bug #966: Shield is visible when casting spell Bug #967: Game crashes when equipping silver candlestick Bug #970: Segmentation fault when starting at Bal Isra Bug #977: Pressing down key in console doesn't go forward in history Bug #979: Tooltip disappears when changing inventory Bug #980: Barter: item category is remembered, but not shown Bug #981: Mod: replacing model has wrong position/orientation Bug #982: Launcher: Addon unchecking is not saved Bug #983: Fix controllers to affect objects attached to the base node Bug #985: Player can talk to NPCs who are in combat Bug #989: OpenMW crashes when trying to include mod with capital .ESP Bug #991: Merchants equip items with harmful constant effect enchantments Bug #994: Don't cap skills/attributes when set via console Bug #998: Setting the max health should also set the current health Bug #1005: Torches are visible when casting spells and during hand to hand combat. Bug #1006: Many NPCs have 0 skill Bug #1007: Console fills up with text Bug #1013: Player randomly loses health or dies Bug #1014: Persuasion window is not centered in maximized window Bug #1015: Player status window scroll state resets on status change Bug #1016: Notification window not big enough for all skill level ups Bug #1020: Saved window positions are not rescaled appropriately on resolution change Bug #1022: Messages stuck permanently on screen when they pile up Bug #1023: Journals doesn't open Bug #1026: Game loses track of torch usage. Bug #1028: Crash on pickup of jug in Unexplored Shipwreck, Upper level Bug #1029: Quick keys menu: Select compatible replacement when tool used up Bug #1042: TES3 header data wrong encoding Bug #1045: OS X: deployed OpenCS won't launch Bug #1046: All damaged weaponry is worth 1 gold Bug #1048: Links in "locked" dialogue are still clickable Bug #1052: Using color codes when naming your character actually changes the name's color Bug #1054: Spell effects not visible in front of water Bug #1055: Power-Spell animation starts even though you already casted it that day Bug #1059: Cure disease potion removes all effects from player, even your race bonus and race ability Bug #1063: Crash upon checking out game start ship area in Seyda Neen Bug #1064: openmw binaries link to unnecessary libraries Bug #1065: Landing from a high place in water still causes fall damage Bug #1072: Drawing weapon increases torch brightness Bug #1073: Merchants sell stacks of gold Feature #43: Visuals for Magic Effects Feature #51: Ranged Magic Feature #52: Touch Range Magic Feature #53: Self Range Magic Feature #54: Spell Casting Feature #70: Vampirism Feature #100: Combat AI Feature #171: Implement NIF record NiFlipController Feature #410: Window to restore enchanted item charge Feature #647: Enchanted item glow Feature #723: Invisibility/Chameleon magic effects Feature #737: Resist Magicka magic effect Feature #758: GetLOS Feature #926: Editor: Info-Record tables Feature #958: Material controllers Feature #959: Terrain bump, specular, & parallax mapping Feature #990: Request: unlock mouse when in any menu Feature #1018: Do not allow view mode switching while performing an action Feature #1027: Vertex morph animation (NiGeomMorpherController) Feature #1031: Handle NiBillboardNode Feature #1051: Implement NIF texture slot DarkTexture Task #873: Unify OGRE initialisation 0.27.0 Bug #597: Assertion `dialogue->mId == id' failed in esmstore.cpp Bug #794: incorrect display of decimal numbers Bug #840: First-person sneaking camera height Bug #887: Ambient sounds playing while paused Bug #902: Problems with Polish character encoding Bug #907: Entering third person using the mousewheel is possible even if it's impossible using the key Bug #910: Some CDs not working correctly with Unshield installer Bug #917: Quick character creation plugin does not work Bug #918: Fatigue does not refill Bug #919: The PC falls dead in Beshara - OpenMW nightly Win64 (708CDE2) Feature #57: Acrobatics Skill Feature #462: Editor: Start Dialogue Feature #546: Modify ESX selector to handle new content file scheme Feature #588: Editor: Adjust name/path of edited content files Feature #644: Editor: Save Feature #710: Editor: Configure script compiler context Feature #790: God Mode Feature #881: Editor: Allow only one instance of OpenCS Feature #889: Editor: Record filtering Feature #895: Extinguish torches Feature #898: Breath meter enhancements Feature #901: Editor: Default record filter Feature #913: Merge --master and --plugin switches 0.26.0 Bug #274: Inconsistencies in the terrain Bug #557: Already-dead NPCs do not equip clothing/items. Bug #592: Window resizing Bug #612: [Tamriel Rebuilt] Missing terrain (South of Tel Oren) Bug #664: Heart of lorkhan acts like a dead body (container) Bug #767: Wonky ramp physics & water Bug #780: Swimming out of water Bug #792: Wrong ground alignment on actors when no clipping Bug #796: Opening and closing door sound issue Bug #797: No clipping hinders opening and closing of doors Bug #799: sliders in enchanting window Bug #838: Pressing key during startup procedure freezes the game Bug #839: Combat/magic stances during character creation Bug #843: [Tribunal] Dark Brotherhood assassin appears without equipment Bug #844: Resting "until healed" option given even with full stats Bug #846: Equipped torches are invisible. Bug #847: Incorrect formula for autocalculated NPC initial health Bug #850: Shealt weapon sound plays when leaving magic-ready stance Bug #852: Some boots do not produce footstep sounds Bug #860: FPS bar misalignment Bug #861: Unable to print screen Bug #863: No sneaking and jumping at the same time Bug #866: Empty variables in [Movies] section of Morrowind.ini gets imported into OpenMW.cfg as blank fallback option and crashes game on start. Bug #867: Dancing girls in "Suran, Desele's House of Earthly Delights" don't dance. Bug #868: Idle animations are repeated Bug #874: Underwater swimming close to the ground is jerky Bug #875: Animation problem while swimming on the surface and looking up Bug #876: Always a starting upper case letter in the inventory Bug #878: Active spell effects don't update the layout properly when ended Bug #891: Cell 24,-12 (Tamriel Rebuilt) crashes on load Bug #896: New game sound issue Feature #49: Melee Combat Feature #71: Lycanthropy Feature #393: Initialise MWMechanics::AiSequence from ESM::AIPackageList Feature #622: Multiple positions for inventory window Feature #627: Drowning Feature #786: Allow the 'Activate' key to close the countdialog window Feature #798: Morrowind installation via Launcher (Linux/Max OS only) Feature #851: First/Third person transitions with mouse wheel Task #689: change PhysicActor::enableCollisions Task #707: Reorganise Compiler 0.25.0 Bug #411: Launcher crash on OS X < 10.8 Bug #604: Terrible performance drop in the Census and Excise Office. Bug #676: Start Scripts fail to load Bug #677: OpenMW does not accept script names with - Bug #766: Extra space in front of topic links Bug #793: AIWander Isn't Being Passed The Repeat Parameter Bug #795: Sound playing with drawn weapon and crossing cell-border Bug #800: can't select weapon for enchantment Bug #801: Player can move while over-encumbered Bug #802: Dead Keys not working Bug #808: mouse capture Bug #809: ini Importer does not work without an existing cfg file Bug #812: Launcher will run OpenMW with no ESM or ESP selected Bug #813: OpenMW defaults to Morrowind.ESM with no ESM or ESP selected Bug #817: Dead NPCs and Creatures still have collision boxes Bug #820: Incorrect sorting of answers (Dialogue) Bug #826: mwinimport dumps core when given an unknown parameter Bug #833: getting stuck in door Bug #835: Journals/books not showing up properly. Feature #38: SoundGen Feature #105: AI Package: Wander Feature #230: 64-bit compatibility for OS X Feature #263: Hardware mouse cursors Feature #449: Allow mouse outside of window while paused Feature #736: First person animations Feature #750: Using mouse wheel in third person mode Feature #822: Autorepeat for slider buttons 0.24.0 Bug #284: Book's text misalignment Bug #445: Camera able to get slightly below floor / terrain Bug #582: Seam issue in Red Mountain Bug #632: Journal Next Button shows white square Bug #653: IndexedStore ignores index Bug #694: Parser does not recognize float values starting with . Bug #699: Resource handling broken with Ogre 1.9 trunk Bug #718: components/esm/loadcell is using the mwworld subsystem Bug #729: Levelled item list tries to add nonexistent item Bug #730: Arrow buttons in the settings menu do not work. Bug #732: Erroneous behavior when binding keys Bug #733: Unclickable dialogue topic Bug #734: Book empty line problem Bug #738: OnDeath only works with implicit references Bug #740: Script compiler fails on scripts with special names Bug #742: Wait while no clipping Bug #743: Problem with changeweather console command Bug #744: No wait dialogue after starting a new game Bug #748: Player is not able to unselect objects with the console Bug #751: AddItem should only spawn a message box when called from dialogue Bug #752: The enter button has several functions in trade and looting that is not impelemted. Bug #753: Fargoth's Ring Quest Strange Behavior Bug #755: Launcher writes duplicate lines into settings.cfg Bug #759: Second quest in mages guild does not work Bug #763: Enchantment cast cost is wrong Bug #770: The "Take" and "Close" buttons in the scroll GUI are stretched incorrectly Bug #773: AIWander Isn't Being Passed The Correct idle Values Bug #778: The journal can be opened at the start of a new game Bug #779: Divayth Fyr starts as dead Bug #787: "Batch count" on detailed FPS counter gets cut-off Bug #788: chargen scroll layout does not match vanilla Feature #60: Atlethics Skill Feature #65: Security Skill Feature #74: Interaction with non-load-doors Feature #98: Render Weapon and Shield Feature #102: AI Package: Escort, EscortCell Feature #182: Advanced Journal GUI Feature #288: Trading enhancements Feature #405: Integrate "new game" into the menu Feature #537: Highlight dialogue topic links Feature #658: Rotate, RotateWorld script instructions and local rotations Feature #690: Animation Layering Feature #722: Night Eye/Blind magic effects Feature #735: Move, MoveWorld script instructions. Feature #760: Non-removable corpses 0.23.0 Bug #522: Player collides with placeable items Bug #553: Open/Close sounds played when accessing main menu w/ Journal Open Bug #561: Tooltip word wrapping delay Bug #578: Bribing works incorrectly Bug #601: PositionCell fails on negative coordinates Bug #606: Some NPCs hairs not rendered with Better Heads addon Bug #609: Bad rendering of bone boots Bug #613: Messagebox causing assert to fail Bug #631: Segfault on shutdown Bug #634: Exception when talking to Calvus Horatius in Mournhold, royal palace courtyard Bug #635: Scale NPCs depending on race Bug #643: Dialogue Race select function is inverted Bug #646: Twohanded weapons don't work properly Bug #654: Crash when dropping objects without a collision shape Bug #655/656: Objects that were disabled or deleted (but not both) were added to the scene when re-entering a cell Bug #660: "g" in "change" cut off in Race Menu Bug #661: Arrille sells me the key to his upstairs room Bug #662: Day counter starts at 2 instead of 1 Bug #663: Cannot select "come unprepared" topic in dialog with Dagoth Ur Bug #665: Pickpocket -> "Grab all" grabs all NPC inventory, even not listed in container window. Bug #666: Looking up/down problem Bug #667: Active effects border visible during loading Bug #669: incorrect player position at new game start Bug #670: race selection menu: sex, face and hair left button not totally clickable Bug #671: new game: player is naked Bug #674: buying or selling items doesn't change amount of gold Bug #675: fatigue is not set to its maximum when starting a new game Bug #678: Wrong rotation order causes RefData's rotation to be stored incorrectly Bug #680: different gold coins in Tel Mara Bug #682: Race menu ignores playable flag for some hairs and faces Bug #685: Script compiler does not accept ":" after a function name Bug #688: dispose corpse makes cross-hair to disappear Bug #691: Auto equipping ignores equipment conditions Bug #692: OpenMW doesnt load "loose file" texture packs that places resources directly in data folder Bug #696: Draugr incorrect head offset Bug #697: Sail transparency issue Bug #700: "On the rocks" mod does not load its UV coordinates correctly. Bug #702: Some race mods don't work Bug #711: Crash during character creation Bug #715: Growing Tauryon Bug #725: Auto calculate stats Bug #728: Failure to open container and talk dialogue Bug #731: Crash with Mush-Mere's "background" topic Feature #55/657: Item Repairing Feature #62/87: Enchanting Feature #99: Pathfinding Feature #104: AI Package: Travel Feature #129: Levelled items Feature #204: Texture animations Feature #239: Fallback-Settings Feature #535: Console object selection improvements Feature #629: Add levelup description in levelup layout dialog Feature #630: Optional format subrecord in (tes3) header Feature #641: Armor rating Feature #645: OnDeath script function Feature #683: Companion item UI Feature #698: Basic Particles Task #648: Split up components/esm/loadlocks Task #695: mwgui cleanup 0.22.0 Bug #311: Potential infinite recursion in script compiler Bug #355: Keyboard repeat rate (in Xorg) are left disabled after game exit. Bug #382: Weird effect in 3rd person on water Bug #387: Always use detailed shape for physics raycasts Bug #420: Potion/ingredient effects do not stack Bug #429: Parts of dwemer door not picked up correctly for activation/tooltips Bug #434/Bug #605: Object movement between cells not properly implemented Bug #502: Duplicate player collision model at origin Bug #509: Dialogue topic list shifts inappropriately Bug #513: Sliding stairs Bug #515: Launcher does not support non-latin strings Bug #525: Race selection preview camera wrong position Bug #526: Attributes / skills should not go below zero Bug #529: Class and Birthsign menus options should be preselected Bug #530: Lock window button graphic missing Bug #532: Missing map menu graphics Bug #545: ESX selector does not list ESM files properly Bug #547: Global variables of type short are read incorrectly Bug #550: Invisible meshes collision and tooltip Bug #551: Performance drop when loading multiple ESM files Bug #552: Don't list CG in options if it is not available Bug #555: Character creation windows "OK" button broken Bug #558: Segmentation fault when Alt-tabbing with console opened Bug #559: Dialog window should not be available before character creation is finished Bug #560: Tooltip borders should be stretched Bug #562: Sound should not be played when an object cannot be picked up Bug #565: Water animation speed + timescale Bug #572: Better Bodies' textures don't work Bug #573: OpenMW doesn't load if TR_Mainland.esm is enabled (Tamriel Rebuilt mod) Bug #574: Moving left/right should not cancel auto-run Bug #575: Crash entering the Chamber of Song Bug #576: Missing includes Bug #577: Left Gloves Addon causes ESMReader exception Bug #579: Unable to open container "Kvama Egg Sack" Bug #581: Mimicking vanilla Morrowind water Bug #583: Gender not recognized Bug #586: Wrong char gen behaviour Bug #587: "End" script statements with spaces don't work Bug #589: Closing message boxes by pressing the activation key Bug #590: Ugly Dagoth Ur rendering Bug #591: Race selection issues Bug #593: Persuasion response should be random Bug #595: Footless guard Bug #599: Waterfalls are invisible from a certain distance Bug #600: Waterfalls rendered incorrectly, cut off by water Bug #607: New beast bodies mod crashes Bug #608: Crash in cell "Mournhold, Royal Palace" Bug #611: OpenMW doesn't find some of textures used in Tamriel Rebuilt Bug #613: Messagebox causing assert to fail Bug #615: Meshes invisible from above water Bug #617: Potion effects should be hidden until discovered Bug #619: certain moss hanging from tree has rendering bug Bug #621: Batching bloodmoon's trees Bug #623: NiMaterialProperty alpha unhandled Bug #628: Launcher in latest master crashes the game Bug #633: Crash on startup: Better Heads Bug #636: Incorrect Char Gen Menu Behavior Feature #29: Allow ESPs and multiple ESMs Feature #94: Finish class selection-dialogue Feature #149: Texture Alphas Feature #237: Run Morrowind-ini importer from launcher Feature #286: Update Active Spell Icons Feature #334: Swimming animation Feature #335: Walking animation Feature #360: Proper collision shapes for NPCs and creatures Feature #367: Lights that behave more like original morrowind implementation Feature #477: Special local scripting variables Feature #528: Message boxes should close when enter is pressed under certain conditions. Feature #543: Add bsa files to the settings imported by the ini importer Feature #594: coordinate space and utility functions Feature #625: Zoom in vanity mode Task #464: Refactor launcher ESX selector into a re-usable component Task #624: Unified implementation of type-variable sub-records 0.21.0 Bug #253: Dialogs don't work for Russian version of Morrowind Bug #267: Activating creatures without dialogue can still activate the dialogue GUI Bug #354: True flickering lights Bug #386: The main menu's first entry is wrong (in french) Bug #479: Adding the spell "Ash Woe Blight" to the player causes strange attribute oscillations Bug #495: Activation Range Bug #497: Failed Disposition check doesn't stop a dialogue entry from being returned Bug #498: Failing a disposition check shouldn't eliminate topics from the the list of those available Bug #500: Disposition for most NPCs is 0/100 Bug #501: Getdisposition command wrongly returns base disposition Bug #506: Journal UI doesn't update anymore Bug #507: EnableRestMenu is not a valid command - change it to EnableRest Bug #508: Crash in Ald Daedroth Shrine Bug #517: Wrong price calculation when untrading an item Bug #521: MWGui::InventoryWindow creates a duplicate player actor at the origin Bug #524: Beast races are able to wear shoes Bug #527: Background music fails to play Bug #533: The arch at Gnisis entrance is not displayed Bug #534: Terrain gets its correct shape only some time after the cell is loaded Bug #536: The same entry can be added multiple times to the journal Bug #539: Race selection is broken Bug #544: Terrain normal map corrupt when the map is rendered Feature #39: Video Playback Feature #151: ^-escape sequences in text output Feature #392: Add AI related script functions Feature #456: Determine required ini fallback values and adjust the ini importer accordingly Feature #460: Experimental DirArchives improvements Feature #540: Execute scripts of objects in containers/inventories in active cells Task #401: Review GMST fixing Task #453: Unify case smashing/folding Task #512: Rewrite utf8 component 0.20.0 Bug #366: Changing the player's race during character creation does not change the look of the player character Bug #430: Teleporting and using loading doors linking within the same cell reloads the cell Bug #437: Stop animations when paused Bug #438: Time displays as "0 a.m." when it should be "12 a.m." Bug #439: Text in "name" field of potion/spell creation window is persistent Bug #440: Starting date at a new game is off by one day Bug #442: Console window doesn't close properly sometimes Bug #448: Do not break container window formatting when item names are very long Bug #458: Topics sometimes not automatically added to known topic list Bug #476: Auto-Moving allows player movement after using DisablePlayerControls Bug #478: After sleeping in a bed the rest dialogue window opens automtically again Bug #492: On creating potions the ingredients are removed twice Feature #63: Mercantile skill Feature #82: Persuasion Dialogue Feature #219: Missing dialogue filters/functions Feature #369: Add a FailedAction Feature #377: Select head/hair on character creation Feature #391: Dummy AI package classes Feature #435: Global Map, 2nd Layer Feature #450: Persuasion Feature #457: Add more script instructions Feature #474: update the global variable pcrace when the player's race is changed Task #158: Move dynamically generated classes from Player class to World Class Task #159: ESMStore rework and cleanup Task #163: More Component Namespace Cleanup Task #402: Move player data from MWWorld::Player to the player's NPC record Task #446: Fix no namespace in BulletShapeLoader 0.19.0 Bug #374: Character shakes in 3rd person mode near the origin Bug #404: Gamma correct rendering Bug #407: Shoes of St. Rilm do not work Bug #408: Rugs has collision even if they are not supposed to Bug #412: Birthsign menu sorted incorrectly Bug #413: Resolutions presented multiple times in launcher Bug #414: launcher.cfg file stored in wrong directory Bug #415: Wrong esm order in openmw.cfg Bug #418: Sound listener position updates incorrectly Bug #423: wrong usage of "Version" entry in openmw.desktop Bug #426: Do not use hardcoded splash images Bug #431: Don't use markers for raycast Bug #432: Crash after picking up items from an NPC Feature #21/#95: Sleeping/resting Feature #61: Alchemy Skill Feature #68: Death Feature #69/#86: Spell Creation Feature #72/#84: Travel Feature #76: Global Map, 1st Layer Feature #120: Trainer Window Feature #152: Skill Increase from Skill Books Feature #160: Record Saving Task #400: Review GMST access 0.18.0 Bug #310: Button of the "preferences menu" are too small Bug #361: Hand-to-hand skill is always 100 Bug #365: NPC and creature animation is jerky; Characters float around when they are not supposed to Bug #372: playSound3D uses original coordinates instead of current coordinates. Bug #373: Static OGRE build faulty Bug #375: Alt-tab toggle view Bug #376: Screenshots are disable Bug #378: Exception when drinking self-made potions Bug #380: Cloth visibility problem Bug #384: Weird character on doors tooltip. Bug #398: Some objects do not collide in MW, but do so in OpenMW Feature #22: Implement level-up Feature #36: Hide Marker Feature #88: Hotkey Window Feature #91: Level-Up Dialogue Feature #118: Keyboard and Mouse-Button bindings Feature #119: Spell Buying Window Feature #133: Handle resources across multiple data directories Feature #134: Generate a suitable default-value for --data-local Feature #292: Object Movement/Creation Script Instructions Feature #340: AIPackage data structures Feature #356: Ingredients use Feature #358: Input system rewrite Feature #370: Target handling in actions Feature #379: Door markers on the local map Feature #389: AI framework Feature #395: Using keys to open doors / containers Feature #396: Loading screens Feature #397: Inventory avatar image and race selection head preview Task #339: Move sounds into Action 0.17.0 Bug #225: Valgrind reports about 40MB of leaked memory Bug #241: Some physics meshes still don't match Bug #248: Some textures are too dark Bug #300: Dependency on proprietary CG toolkit Bug #302: Some objects don't collide although they should Bug #308: Freeze in Balmora, Meldor: Armorer Bug #313: openmw without a ~/.config/openmw folder segfault. Bug #317: adding non-existing spell via console locks game Bug #318: Wrong character normals Bug #341: Building with Ogre Debug libraries does not use debug version of plugins Bug #347: Crash when running openmw with --start="XYZ" Bug #353: FindMyGUI.cmake breaks path on Windows Bug #359: WindowManager throws exception at destruction Bug #364: Laggy input on OS X due to bug in Ogre's event pump implementation Feature #33: Allow objects to cross cell-borders Feature #59: Dropping Items (replaced stopgap implementation with a proper one) Feature #93: Main Menu Feature #96/329/330/331/332/333: Player Control Feature #180: Object rotation and scaling. Feature #272: Incorrect NIF material sharing Feature #314: Potion usage Feature #324: Skill Gain Feature #342: Drain/fortify dynamic stats/attributes magic effects Feature #350: Allow console only script instructions Feature #352: Run scripts in console on startup Task #107: Refactor mw*-subsystems Task #325: Make CreatureStats into a class Task #345: Use Ogre's animation system Task #351: Rewrite Action class to support automatic sound playing 0.16.0 Bug #250: OpenMW launcher erratic behaviour Bug #270: Crash because of underwater effect on OS X Bug #277: Auto-equipping in some cells not working Bug #294: Container GUI ignores disabled inventory menu Bug #297: Stats review dialog shows all skills and attribute values as 0 Bug #298: MechanicsManager::buildPlayer does not remove previous bonuses Bug #299: Crash in World::disable Bug #306: Non-existent ~/.config/openmw "crash" the launcher. Bug #307: False "Data Files" location make the launcher "crash" Feature #81: Spell Window Feature #85: Alchemy Window Feature #181: Support for x.y script syntax Feature #242: Weapon and Spell icons Feature #254: Ingame settings window Feature #293: Allow "stacking" game modes Feature #295: Class creation dialog tooltips Feature #296: Clicking on the HUD elements should show/hide the respective window Feature #301: Direction after using a Teleport Door Feature #303: Allow object selection in the console Feature #305: Allow the use of = as a synonym for == Feature #312: Compensation for slow object access in poorly written Morrowind.esm scripts Task #176: Restructure enabling/disabling of MW-references Task #283: Integrate ogre.cfg file in settings file Task #290: Auto-Close MW-reference related GUI windows 0.15.0 Bug #5: Physics reimplementation (fixes various issues) Bug #258: Resizing arrow's background is not transparent Bug #268: Widening the stats window in X direction causes layout problems Bug #269: Topic pane in dialgoue window is too small for some longer topics Bug #271: Dialog choices are sorted incorrectly Bug #281: The single quote character is not rendered on dialog windows Bug #285: Terrain not handled properly in cells that are not predefined Bug #289: Dialogue filter isn't doing case smashing/folding for item IDs Feature #15: Collision with Terrain Feature #17: Inventory-, Container- and Trade-Windows Feature #44: Floating Labels above Focussed Objects Feature #80: Tooltips Feature #83: Barter Dialogue Feature #90: Book and Scroll Windows Feature #156: Item Stacking in Containers Feature #213: Pulsating lights Feature #218: Feather & Burden Feature #256: Implement magic effect bookkeeping Feature #259: Add missing information to Stats window Feature #260: Correct case for dialogue topics Feature #280: GUI texture atlasing Feature #291: Ability to use GMST strings from GUI layout files Task #255: Make MWWorld::Environment into a singleton 0.14.0 Bug #1: Meshes rendered with wrong orientation Bug #6/Task #220: Picking up small objects doesn't always work Bug #127: tcg doesn't work Bug #178: Compablity problems with Ogre 1.8.0 RC 1 Bug #211: Wireframe mode (toggleWireframe command) should not apply to Console & other UI Bug #227: Terrain crashes when moving away from predefined cells Bug #229: On OS X Launcher cannot launch game if path to binary contains spaces Bug #235: TGA texture loading problem Bug #246: wireframe mode does not work in water Feature #8/#232: Water Rendering Feature #13: Terrain Rendering Feature #37: Render Path Grid Feature #66: Factions Feature #77: Local Map Feature #78: Compass/Mini-Map Feature #97: Render Clothing/Armour Feature #121: Window Pinning Feature #205: Auto equip Feature #217: Contiainer should track changes to its content Feature #221: NPC Dialogue Window Enhancements Feature #233: Game settings manager Feature #240: Spell List and selected spell (no GUI yet) Feature #243: Draw State Task #113: Morrowind.ini Importer Task #215: Refactor the sound code Task #216: Update MyGUI 0.13.0 Bug #145: Fixed sound problems after cell change Bug #179: Pressing space in console triggers activation Bug #186: CMake doesn't use the debug versions of Ogre libraries on Linux Bug #189: ASCII 16 character added to console on it's activation on Mac OS X Bug #190: Case Folding fails with music files Bug #192: Keypresses write Text into Console no matter which gui element is active Bug #196: Collision shapes out of place Bug #202: ESMTool doesn't not work with localised ESM files anymore Bug #203: Torch lights only visible on short distance Bug #207: Ogre.log not written Bug #209: Sounds do not play Bug #210: Ogre crash at Dren plantation Bug #214: Unsupported file format version Bug #222: Launcher is writing openmw.cfg file to wrong location Feature #9: NPC Dialogue Window Feature #16/42: New sky/weather implementation Feature #40: Fading Feature #48: NPC Dialogue System Feature #117: Equipping Items (backend only, no GUI yet, no rendering of equipped items yet) Feature #161: Load REC_PGRD records Feature #195: Wireframe-mode Feature #198/199: Various sound effects Feature #206: Allow picking data path from launcher if non is set Task #108: Refactor window manager class Task #172: Sound Manager Cleanup Task #173: Create OpenEngine systems in the appropriate manager classes Task #184: Adjust MSVC and gcc warning levels Task #185: RefData rewrite Task #201: Workaround for transparency issues Task #208: silenced esm_reader.hpp warning 0.12.0 Bug #154: FPS Drop Bug #169: Local scripts continue running if associated object is deleted Bug #174: OpenMW fails to start if the config directory doesn't exist Bug #187: Missing lighting Bug #188: Lights without a mesh are not rendered Bug #191: Taking screenshot causes crash when running installed Feature #28: Sort out the cell load problem Feature #31: Allow the player to move away from pre-defined cells Feature #35: Use alternate storage location for modified object position Feature #45: NPC animations Feature #46: Creature Animation Feature #89: Basic Journal Window Feature #110: Automatically pick up the path of existing MW-installations Feature #183: More FPS display settings Task #19: Refactor engine class Task #109/Feature #162: Automate Packaging Task #112: Catch exceptions thrown in input handling functions Task #128/#168: Cleanup Configuration File Handling Task #131: NPC Activation doesn't work properly Task #144: MWRender cleanup Task #155: cmake cleanup 0.11.1 Bug #2: Resources loading doesn't work outside of bsa files Bug #3: GUI does not render non-English characters Bug #7: openmw.cfg location doesn't match Bug #124: The TCL alias for ToggleCollision is missing. Bug #125: Some command line options can't be used from a .cfg file Bug #126: Toggle-type script instructions are less verbose compared with original MW Bug #130: NPC-Record Loading fails for some NPCs Bug #167: Launcher sets invalid parameters in ogre config Feature #10: Journal Feature #12: Rendering Optimisations Feature #23: Change Launcher GUI to a tabbed interface Feature #24: Integrate the OGRE settings window into the launcher Feature #25: Determine openmw.cfg location (Launcher) Feature #26: Launcher Profiles Feature #79: MessageBox Feature #116: Tab-Completion in Console Feature #132: --data-local and multiple --data Feature #143: Non-Rendering Performance-Optimisations Feature #150: Accessing objects in cells via ID does only work for objects with all lower case IDs Feature #157: Version Handling Task #14: Replace tabs with 4 spaces Task #18: Move components from global namespace into their own namespace Task #123: refactor header files in components/esm 0.10.0 * NPC dialogue window (not functional yet) * Collisions with objects * Refactor the PlayerPos class * Adjust file locations * CMake files and test linking for Bullet * Replace Ogre raycasting test for activation with something more precise * Adjust player movement according to collision results * FPS display * Various Portability Improvements * Mac OS X support is back! 0.9.0 * Exterior cells loading, unloading and management * Character Creation GUI * Character creation * Make cell names case insensitive when doing internal lookups * Music player * NPCs rendering 0.8.0 * GUI * Complete and working script engine * In game console * Sky rendering * Sound and music * Tons of smaller stuff 0.7.0 * This release is a complete rewrite in C++. * All D code has been culled, and all modules have been rewritten. * The game is now back up to the level of rendering interior cells and moving around, but physics, sound, GUI, and scripting still remain to be ported from the old codebase. 0.6.0 * Coded a GUI system using MyGUI * Skinned MyGUI to look like Morrowind (work in progress) * Integrated the Monster script engine * Rewrote some functions into script code * Very early MyGUI < > Monster binding * Fixed Windows sound problems (replaced old openal32.dll) 0.5.0 * Collision detection with Bullet * Experimental walk & fall character physics * New key bindings: * t toggle physics mode (walking, flying, ghost), * n night eye, brightens the scene * Fixed incompatability with DMD 1.032 and newer compilers * * (thanks to tomqyp) * Various minor changes and updates 0.4.0 * Switched from Audiere to OpenAL * * (BIG thanks to Chris Robinson) * Added complete Makefile (again) as a alternative build tool * More realistic lighting (thanks again to Chris Robinson) * Various localization fixes tested with Russian and French versions * Temporary workaround for the Unicode issue: invalid UTF displayed as '?' * Added ns option to disable sound, for debugging * Various bug fixes * Cosmetic changes to placate gdc Wall 0.3.0 * Built and tested on Windows XP * Partial support for FreeBSD (exceptions do not work) * You no longer have to download Monster separately * Made an alternative for building without DSSS (but DSSS still works) * Renamed main program from 'morro' to 'openmw' * Made the config system more robust * Added oc switch for showing Ogre config window on startup * Removed some config files, these are auto generated when missing. * Separated plugins.cfg into linux and windows versions. * Updated Makefile and sources for increased portability * confirmed to work against OIS 1.0.0 (Ubuntu repository package) 0.2.0 * Compiles with gdc * Switched to DSSS for building D code * Includes the program esmtool 0.1.0 first release
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OpenMW is an unofficial open source engine reimplementation of the game Morrowind.
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