Releases
2021.3
·
1 commit
to release-2021.3
since this release
Added
Content creation:
Sensors:
Agents:
NPCManager extension for creating complex NPC behaviors like Parking
NPC support customized rigidbody and wheel collider settings: F1Tenth
New pedestrian models: See VRU/Walkers: Jun, Yun
General:
Loaded Assets main menu option for assets in memory
Docker support for enabling scenario runners on windows
Console for Docker logs
Graphics setting menu
Main Menu simulator/unity/webUrl display for debugging
Added TargetGear for Autoware Auto reverse driving
Visual scenario editor:
Ego Lane Following feature for VSE playback
Support for the BezierSpline paths in the waypoints
Support for the NavOrigin
Added acceleration support for agents' waypoints
Python API:
Add Python API commands for Destination sensor
API function to set/get NavOrigin in/from scene
API versioning support
Web user interface:
Local Automation support
Local automation API token access token creation, listing, and deletion in User Profile page
Added preservation of the order of sensors in a sensor configuration
Added 'Add to Library' modal preview
Added preview images for private asset links in Skype, Facebook, LinkedIn, etc.
Added preview images for Simulation links in Skype, Facebook, LinkedIn, etc.
Implemented accurate trending algorithm
'Draft' feature for Simulation creation page
Improved Simulations gallery loading performance
Changed
Moved simulator input actions to sensor bundles
Visual scenario editor:
Smoother agent rotation while in playback mode
Fix for editing controllables policy and resetting map signals policies
Miscellaneous Github issue fixes:
API connection fixes
Bridge connection fixes
Custom Bridge fixes
Point Cloud renderer fixes
Add checks for pedestrian and traffic annotation for api random agents
Development Settings fixes and improvements. Supports cloud assets
Import HDMap tool fixes
BaseLink fixes
Radar velocity fix
Build asset fixes
NPC segmentation id issues in API
Fixed OpenDrive MapOrigin export logic
Fix export point cloud feature in simulator editor. Requires latest Lidar Sensor
OpenDrive, Apollo Lane, Sign and Signal IDs import & export
Refresh cached sims on deleted asset
NPC/Pedestrian pool no longer removes existing agents
Fixed NPC controller stopping all coroutines on the initialization
Fix for Input package error on lost focus
Correct name of Cyber bridge asmdef file
Fixed initializing spawns manager if there are no active agents
Bridge client watchdog coroutine
Fix lighting on API agent spawn
Removed NavSystem from pedestrian waypoint behavior
Fixed invariant float and double parameters in NMEA
Fixed SF, Shalun, Highway101 map origin rotation issues
Package updates:
Update WebSocketSharp
Added more debugging logs for FBX2glTF
Remove old input unity work arounds for Linux
Extracted Pedestrians' behaviours from the PedestrianController
Remove Apollo 3.0 support
Adding detail map and albedo tint to environment shader
Web user interface changes:
Updated User Content License
to User General Content License
User Premium Content license introduction and sort order change
Improved asset update progress indicator
Improved asset upload error message displays and language
Fixed Sharing window issue and Test Report snapshot issue with APIOnly simulations
Fixed version compatibility validation when simulation does not have cluster assigned
Plugin preview image improvement
Fixed simulation assets dropdown when there are more than 30 assets in Library
Fixed asset previews in Skype and Facebook
Removed markdown markup language from descriptions in link previews
Increased size restriction for asset bundle
Fixed critical bug related to vehicle asset not being found when sensor configuration's plugin was deleted
Fixed critical bug related to asset deletion
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