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使架构 Architecture 内部事件处理器也可通过接口定义,并能一键注册/注销 #117

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Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@

using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;

namespace QFramework
Expand Down Expand Up @@ -237,6 +238,11 @@ public static void UnRegisterEvent<T>(this IOnEvent<T> self) where T : struct
}
}

public interface IOnEventInArchitecture<T>
{
void OnEventInArchitecture(T e);
}

#endregion

#region Controller
Expand Down Expand Up @@ -467,6 +473,8 @@ public interface ICanRegisterEvent : IBelongToArchitecture

public static class CanRegisterEventExtension
{
private static readonly string mHandlerInArchitectureMethodName = "OnEventInArchitecture";

public static IUnRegister RegisterEvent<T>(this ICanRegisterEvent self, Action<T> onEvent)
{
return self.GetArchitecture().RegisterEvent<T>(onEvent);
Expand All @@ -476,6 +484,71 @@ public static void UnRegisterEvent<T>(this ICanRegisterEvent self, Action<T> onE
{
self.GetArchitecture().UnRegisterEvent<T>(onEvent);
}

private static void ForEachSpecificMethod(object obj, string methodName, Action<Type, Delegate> callback)
{
if (obj == null) return;

Type type = obj.GetType();
MethodInfo[] methods = type.GetMethods(BindingFlags.Public | BindingFlags.Instance);
foreach (MethodInfo method in methods)
{
if (method.Name == methodName)
{
Type paramType = method.GetParameters()[0].ParameterType;
Type delegateType = typeof(Action<>).MakeGenericType(paramType);
var handler = method.CreateDelegate(delegateType, obj);

callback?.Invoke(paramType, handler);
}
}
}

/// <summary>
/// 注册所有通过 IOnEventInArchitecture<T> 接口实现的事件处理器
/// </summary>
/// <param name="self"></param>
/// <param name="obj"></param>
/// <param name="isAutoUnregister">是否在 gameObject 销毁后自动注销</param>
public static void RegisterAllEventInArchitecture(this ICanRegisterEvent self, object obj, bool isAutoUnregister = true)
{
if (obj == null) return;

GameObject gameObject = obj is Component ? (obj as Component).gameObject : null;
Type architectureType = self.GetArchitecture().GetType();

ForEachSpecificMethod(obj, mHandlerInArchitectureMethodName, (paramType, handler) =>
{
MethodInfo registerMethod = architectureType
.GetMethod("RegisterEvent", BindingFlags.Public | BindingFlags.Instance)
.MakeGenericMethod(paramType);
var unregister = registerMethod.Invoke(self.GetArchitecture(), new object[] { handler }) as IUnRegister;
if (isAutoUnregister && gameObject is not null)
{
unregister.UnRegisterWhenGameObjectDestroyed(gameObject);
}
});
}

/// <summary>
/// 注销所有通过 IOnEventInArchitecture<T> 接口实现的事件处理器
/// </summary>
/// <param name="self"></param>
/// <param name="obj"></param>
public static void UnRegisterAllEventInArchitecture(this ICanRegisterEvent self, object obj)
{
if (obj == null) return;

Type architectureType = self.GetArchitecture().GetType();

ForEachSpecificMethod(obj, mHandlerInArchitectureMethodName, (paramType, handler) =>
{
MethodInfo unregisterMethod = architectureType
.GetMethod("UnRegisterEvent", BindingFlags.Public | BindingFlags.Instance)
.MakeGenericMethod(paramType);
unregisterMethod.Invoke(self.GetArchitecture(), new object[] { handler });
});
}
}

public interface ICanSendCommand : IBelongToArchitecture
Expand Down Expand Up @@ -732,7 +805,7 @@ public BindableProperty(T defaultValue = default)
{
mValue = defaultValue;
}

protected T mValue;

public T Value
Expand Down