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Update LWJGL3 to 3.3.1 #6801

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merged 2 commits into from Mar 16, 2022
Merged

Update LWJGL3 to 3.3.1 #6801

merged 2 commits into from Mar 16, 2022

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PokeMMO
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@PokeMMO PokeMMO commented Feb 21, 2022

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@tommyettinger
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The LWJGL 3.3.1 changelog doesn't say too much that affects libGDX, but this stuck out to me:

Core: Fixed extra NUL in string returned from SharedLibrary::getPath() on Linux & macOS. (# 713)

This doesn't change anything with how libGDX loads its natives, right?

@PokeMMO
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PokeMMO commented Feb 21, 2022

It looks like it's just a minor bugfix when getting the path of an already loaded shared library. LWJGL/lwjgl3#713

@crykn
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crykn commented Feb 21, 2022

LWJGL 3.3.1 is also relevant for @badlogic's gdx-lwjgl3-glfw-awt-macos backend:

GLFW: An alternative macOS build now supports Cocoa calls on any thread.

  • A different window toolkit (AWT, JavaFX, etc.) may now run at the same time as GLFW. It must be initialized before glfwInit is called.
  • Enabled with Configuration.GLFW_LIBRARY_NAME.set("glfw_async");.

@PokeMMO PokeMMO merged commit 5403871 into libgdx:master Mar 16, 2022
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3 participants