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Update external presets that use handheld shaders
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Monroe88 committed May 12, 2016
1 parent cdd0c2e commit ed05926
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Showing 6 changed files with 6 additions and 6 deletions.
@@ -1,5 +1,5 @@
shaders = "3"
shader0 = "../../handheld/gba-color.cg"
shader0 = "../../handheld/shaders/color/gba-color.cg"
shader1 = "../resources/imgborder-gameboy-player.cg"
shader2 = "../../crt/shaders/crt-easymode.cg"

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2 changes: 1 addition & 1 deletion borders/gameboy-player/gameboy-player-gba-color.cgp
@@ -1,5 +1,5 @@
shaders = "2"
shader0 = "../../handheld/gba-color.cg"
shader0 = "../../handheld/shaders/color/gba-color.cg"
shader1 = "../resources/imgborder-gameboy-player.cg"

scale_type0 = "source"
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@@ -1,5 +1,5 @@
shaders = "5"
shader0 = "../../handheld/gba-color.cg"
shader0 = "../../handheld/shaders/color/gba-color.cg"
shader1 = "../resources/imgborder-gameboy-player.cg"
shader2 = "../../crt/shaders/tvout-tweaks.cg"
shader3 = "../../misc/image-adjustment.cg"
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2 changes: 1 addition & 1 deletion borders/gameboy-player/gameboy-player-tvout-gba-color.cgp
@@ -1,5 +1,5 @@
shaders = "4"
shader0 = "../../handheld/gba-color.cg"
shader0 = "../../handheld/shaders/color/gba-color.cg"
shader1 = "../resources/imgborder-gameboy-player.cg"
shader2 = "../../crt/shaders/tvout-tweaks.cg"
shader3 = "../../misc/image-adjustment.cg"
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2 changes: 1 addition & 1 deletion cgp/lowquality-lcd+motionblur.cgp
@@ -1,7 +1,7 @@
shaders = "3"
shader0 = "../motionblur/shaders/motionblur-simple.cg"
shader1 = "../misc/image-adjustment.cg"
shader2 = "../handheld/lcd_cgwg/lcd-grid.cg"
shader2 = "../handheld/shaders/lcd_cgwg/lcd-grid.cg"

scale_type_x0 = "source"
scale_x0 = "1.000000"
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2 changes: 1 addition & 1 deletion cgp/lowquality-lcd.cgp
@@ -1,6 +1,6 @@
shaders = "2"
shader0 = "../misc/image-adjustment.cg"
shader1 = "../handheld/lcd_cgwg/lcd-grid.cg"
shader1 = "../handheld/shaders/lcd_cgwg/lcd-grid.cg"

filter_linear0 = "false"

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