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VITA: remove RenderCopy and RenderCopyEx from back-end
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1bsyl committed Oct 2, 2021
1 parent 7498c7e commit 11e2e3c
Showing 1 changed file with 3 additions and 165 deletions.
168 changes: 3 additions & 165 deletions src/render/vitagxm/SDL_render_vita_gxm.c
Original file line number Diff line number Diff line change
Expand Up @@ -81,20 +81,11 @@ static int VITA_GXM_QueueSetDrawColor(SDL_Renderer * renderer, SDL_RenderCommand
static int VITA_GXM_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count);
static int VITA_GXM_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count);

static int VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect);

static int VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);

#if SDL_HAVE_RENDER_GEOMETRY
static int
VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
int num_vertices, const void *indices, int num_indices, int size_indices,
float scale_x, float scale_y);
#endif

static int VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd);

Expand Down Expand Up @@ -254,11 +245,7 @@ VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer->QueueDrawPoints = VITA_GXM_QueueDrawPoints;
renderer->QueueDrawLines = VITA_GXM_QueueDrawLines;
renderer->QueueFillRects = VITA_GXM_QueueFillRects;
renderer->QueueCopy = VITA_GXM_QueueCopy;
renderer->QueueCopyEx = VITA_GXM_QueueCopyEx;
#if SDL_HAVE_RENDER_GEOMETRY
renderer->QueueGeometry = VITA_GXM_QueueGeometry;
#endif
renderer->RunCommandQueue = VITA_GXM_RunCommandQueue;
renderer->RenderReadPixels = VITA_GXM_RenderReadPixels;
renderer->RenderPresent = VITA_GXM_RenderPresent;
Expand Down Expand Up @@ -563,150 +550,6 @@ VITA_GXM_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const S
return 0;
}

#define degToRad(x) ((x)*M_PI/180.f)

void MathSincos(float r, float *s, float *c)
{
*s = SDL_sin(r);
*c = SDL_cos(r);
}

static int
VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
{
texture_vertex *vertices;
float u0, v0, u1, v1;
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
Uint32 texture_color = (cmd->data.draw.r << 0) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 16) | (cmd->data.draw.a << 24);

cmd->data.draw.count = 1;

vertices = (texture_vertex *)pool_memalign(
data,
4 * sizeof(texture_vertex), // 4 vertices
sizeof(texture_vertex));

cmd->data.draw.first = (size_t)vertices;
cmd->data.draw.texture = texture;

u0 = (float)srcrect->x / (float)texture->w;
v0 = (float)srcrect->y / (float)texture->h;
u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;

vertices[0].x = dstrect->x;
vertices[0].y = dstrect->y;
vertices[0].color = texture_color;
vertices[0].u = u0;
vertices[0].v = v0;

vertices[1].x = dstrect->x + dstrect->w;
vertices[1].y = dstrect->y;
vertices[1].color = texture_color;
vertices[1].u = u1;
vertices[1].v = v0;

vertices[2].x = dstrect->x;
vertices[2].y = dstrect->y + dstrect->h;
vertices[2].color = texture_color;
vertices[2].u = u0;
vertices[2].v = v1;

vertices[3].x = dstrect->x + dstrect->w;
vertices[3].y = dstrect->y + dstrect->h;
vertices[3].color = texture_color;
vertices[3].u = u1;
vertices[3].v = v1;

return 0;
}

static int
VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
{
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;

texture_vertex *vertices;
float u0, v0, u1, v1;
float x0, y0, x1, y1;
float s, c;
const float centerx = center->x + dstrect->x;
const float centery = center->y + dstrect->y;
Uint32 texture_color = (cmd->data.draw.r << 0) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 16) | (cmd->data.draw.a << 24);

cmd->data.draw.count = 1;

vertices = (texture_vertex *)pool_memalign(
data,
4 * sizeof(texture_vertex), // 4 vertices
sizeof(texture_vertex));

cmd->data.draw.first = (size_t)vertices;
cmd->data.draw.texture = texture;

if (flip & SDL_FLIP_HORIZONTAL) {
x0 = dstrect->x + dstrect->w;
x1 = dstrect->x;
} else {
x0 = dstrect->x;
x1 = dstrect->x + dstrect->w;
}

if (flip & SDL_FLIP_VERTICAL) {
y0 = dstrect->y + dstrect->h;
y1 = dstrect->y;
} else {
y0 = dstrect->y;
y1 = dstrect->y + dstrect->h;
}

u0 = (float)srcrect->x / (float)texture->w;
v0 = (float)srcrect->y / (float)texture->h;
u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;

MathSincos(degToRad(angle), &s, &c);

vertices[0].x = x0 - centerx;
vertices[0].y = y0 - centery;
vertices[0].u = u0;
vertices[0].v = v0;
vertices[0].color = texture_color;

vertices[1].x = x1 - centerx;
vertices[1].y = y0 - centery;
vertices[1].u = u1;
vertices[1].v = v0;
vertices[1].color = texture_color;

vertices[2].x = x0 - centerx;
vertices[2].y = y1 - centery;
vertices[2].u = u0;
vertices[2].v = v1;
vertices[2].color = texture_color;

vertices[3].x = x1 - centerx;
vertices[3].y = y1 - centery;
vertices[3].u = u1;
vertices[3].v = v1;
vertices[3].color = texture_color;

for (int i = 0; i < 4; ++i)
{
float _x = vertices[i].x;
float _y = vertices[i].y;
vertices[i].x = _x * c - _y * s + centerx;
vertices[i].y = _x * s + _y * c + centery;
}

return 0;
}


#if SDL_HAVE_RENDER_GEOMETRY
static int
VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
Expand Down Expand Up @@ -801,7 +644,6 @@ VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Textu

return 0;
}
#endif

static int
VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
Expand Down Expand Up @@ -1051,16 +893,13 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
break;
}

case SDL_RENDERCMD_COPY:
case SDL_RENDERCMD_COPY_EX: {
SetCopyState(renderer, cmd);
sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_TRIANGLE_STRIP, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, 4 * cmd->data.draw.count);
case SDL_RENDERCMD_COPY: /* unused */
break;

case SDL_RENDERCMD_COPY_EX: /* unused */
break;
}

case SDL_RENDERCMD_GEOMETRY: {
#if SDL_HAVE_RENDER_GEOMETRY
SDL_Texture *texture = cmd->data.draw.texture;
int ret;

Expand All @@ -1073,7 +912,6 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
if (ret == 0) {
sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_TRIANGLES, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, cmd->data.draw.count);
}
#endif
break;
}

Expand Down

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