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Fixed whitespace
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slouken committed Oct 22, 2013
1 parent 3d1c3b1 commit 2348e426c73c095d0755ad638c1068fe376bd804
Showing with 47 additions and 47 deletions.
  1. +47 −47 src/render/direct3d/SDL_render_d3d.c
@@ -543,17 +543,17 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
D3D_RenderData *data;
SDL_SysWMinfo windowinfo;
HRESULT result;
const char *hint;
const char *hint;
D3DPRESENT_PARAMETERS pparams;
IDirect3DSwapChain9 *chain;
D3DCAPS9 caps;
DWORD device_flags;
DWORD device_flags;
Uint32 window_flags;
int w, h;
SDL_DisplayMode fullscreen_mode;
int d3dxVersion;
char d3dxDLLFile[50];
int displayIndex;
int displayIndex;

renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
@@ -568,7 +568,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
return NULL;
}

if( D3D_LoadDLL( &data->d3dDLL, &data->d3d ) ) {
if( D3D_LoadDLL( &data->d3dDLL, &data->d3d ) ) {
for (d3dxVersion=50;d3dxVersion>0;d3dxVersion--) {
LPTSTR dllName;
SDL_snprintf(d3dxDLLFile, sizeof(d3dxDLLFile), "D3DX9_%02d.dll", d3dxVersion);
@@ -600,7 +600,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->WindowEvent = D3D_WindowEvent;
renderer->CreateTexture = D3D_CreateTexture;
renderer->UpdateTexture = D3D_UpdateTexture;
renderer->UpdateTextureYUV = D3D_UpdateTextureYUV;
renderer->UpdateTextureYUV = D3D_UpdateTextureYUV;
renderer->LockTexture = D3D_LockTexture;
renderer->UnlockTexture = D3D_UnlockTexture;
renderer->SetRenderTarget = D3D_SetRenderTarget;
@@ -661,22 +661,22 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
}

/* Get the adapter for the display that the window is on */
displayIndex = SDL_GetWindowDisplayIndex( window );
displayIndex = SDL_GetWindowDisplayIndex( window );
data->adapter = SDL_Direct3D9GetAdapterIndex( displayIndex );

IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);

device_flags = D3DCREATE_FPU_PRESERVE;
if (caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
device_flags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
} else {
device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
}
device_flags = D3DCREATE_FPU_PRESERVE;
if (caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
device_flags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
} else {
device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
}

hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE);
if (hint && SDL_atoi(hint)) {
device_flags |= D3DCREATE_MULTITHREADED;
}
hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE);
if (hint && SDL_atoi(hint)) {
device_flags |= D3DCREATE_MULTITHREADED;
}

result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
D3DDEVTYPE_HAL,
@@ -1033,27 +1033,27 @@ D3D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch)
{
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
SDL_bool full_texture = SDL_FALSE;
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
SDL_bool full_texture = SDL_FALSE;

#ifdef USE_DYNAMIC_TEXTURE
if (texture->access == SDL_TEXTUREACCESS_STREAMING &&
rect->x == 0 && rect->y == 0 &&
rect->w == texture->w && rect->h == texture->h) {
full_texture = SDL_TRUE;
}
if (texture->access == SDL_TEXTUREACCESS_STREAMING &&
rect->x == 0 && rect->y == 0 &&
rect->w == texture->w && rect->h == texture->h) {
full_texture = SDL_TRUE;
}
#endif

if (D3D_UpdateTextureInternal(data->texture, texture->format, full_texture, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) {
return -1;
}
if (D3D_UpdateTextureInternal(data->utexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Uplane, Upitch) < 0) {
return -1;
}
if (D3D_UpdateTextureInternal(data->vtexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Vplane, Vpitch) < 0) {
return -1;
}
return 0;
if (D3D_UpdateTextureInternal(data->texture, texture->format, full_texture, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) {
return -1;
}
if (D3D_UpdateTextureInternal(data->utexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Uplane, Upitch) < 0) {
return -1;
}
if (D3D_UpdateTextureInternal(data->vtexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Vplane, Vpitch) < 0) {
return -1;
}
return 0;
}

static int
@@ -1894,20 +1894,20 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
IDirect3DDevice9 *
SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
IDirect3DDevice9 *device;

// Make sure that this is a D3D renderer
if (renderer->DestroyRenderer != D3D_DestroyRenderer) {
SDL_SetError("Renderer is not a D3D renderer");
return NULL;
}

device = data->device;
if (device) {
IDirect3DDevice9_AddRef( device );
}
return device;
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
IDirect3DDevice9 *device;

// Make sure that this is a D3D renderer
if (renderer->DestroyRenderer != D3D_DestroyRenderer) {
SDL_SetError("Renderer is not a D3D renderer");
return NULL;
}

device = data->device;
if (device) {
IDirect3DDevice9_AddRef( device );
}
return device;
}

#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */

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