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Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation i…

…n header.
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philippwiesemann committed Apr 20, 2015
1 parent 83c088a commit 71c65b15691bccee087c1ac923c23a6a09c9bf78
Showing with 6 additions and 4 deletions.
  1. +3 −2 include/SDL_gamecontroller.h
  2. +3 −2 include/SDL_joystick.h
@@ -163,8 +163,9 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_
/**
* Open a game controller for use.
* The index passed as an argument refers to the N'th game controller on the system.
* This index is the value which will identify this controller in future controller
* events.
* This index is not the value which will identify this controller in future
* controller events. The joystick's instance id (::SDL_JoystickID) will be
* used there instead.
*
* \return A controller identifier, or NULL if an error occurred.
*/
@@ -88,8 +88,9 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
/**
* Open a joystick for use.
* The index passed as an argument refers to the N'th joystick on the system.
* This index is the value which will identify this joystick in future joystick
* events.
* This index is not the value which will identify this joystick in future
* joystick events. The joystick's instance id (::SDL_JoystickID) will be used
* there instead.
*
* \return A joystick identifier, or NULL if an error occurred.
*/

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