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Software renderer + viewport + cliprectangle #2419
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Closing, because it gives same results between opengl/gles2/software renderers |
re-open because this actually fails: SDL_SetRenderTarget(ren, target) + logical size |
@mason-wheeler (are you the correct person?) maybe we should revert this: |
Closing this. The test-case only shows an issue because it sets the scale or not, based on the value of logical w/h (0 or not). |
This bug report was migrated from our old Bugzilla tracker.
These attachments are available in the static archive:
Reported in version: 2.0.5
Reported for operating system, platform: Windows 7, x86_64
Comments on the original bug report:
On 2017-03-20 16:29:24 +0000, Marcel Bakker wrote:
On 2017-04-07 12:25:17 +0000, Marcel Bakker wrote:
On 2017-04-08 14:52:51 +0000, Marcel Bakker wrote:
On 2017-06-04 15:13:06 +0000, Daniel wrote:
The text was updated successfully, but these errors were encountered: