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Script is not a BTTask #111
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There must be some way to get into this state, i just deleted everything and settings and made a new behavior and BTAction and now it is happy... |
Need to know how to reproduce this in order to fix it. What that error means is that script is not recognized as BTTask when asked. Could be a Godot bug. |
This bug might have been fixed in v1.1.0. Not entirely sure, though, since I couldn't reproduce exactly this state. |
I just had the same issue in 1.1.0 using godot 4.3.beta1. I just deleted the demo folder and restarted godot and now it is working. For me the issue occurred in the first task I tried to create after installing the plugin (didn't restart godot after installing). Hopefully this helps either reproduce or workaround the issue. |
Hi. Still an issue on v1.1.0. I'm using Godot 4.2.2 |
Just had this error on Godot 4.2. Fresh LimboAI install. The demo worked great. Error shows up when adding custom nodes to the behavior tree. Godot restart worked 👍 |
@stebl |
I didn't restart anything, the plugin failed. I did a "project reload"
which is not quite a full editor restart, then I had success.
I agree I think it's an issue that only shows up on the first install.
I'm fairly new to godot, maybe it's best practice to refresh whenever
adding a new plugin?
…On Mon, Aug 5, 2024, 9:17 AM Serhii Snitsaruk ***@***.***> wrote:
@stebl <https://github.com/stebl>
Did you restart the editor after you installed the plugin? I suspect that
this error happens if the plugin is installed and used without restarting
the editor right after.
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Maybe I could find a way to ask the user to restart the editor on first install. |
I am using v1.0.2, installed via AssetLib on Godot 4.2.2
Hey I was trying to add a new task via the add task button. But when I created it and tried to add it to the behavior tree it says its not a BTTask.
The behavior dir and task dir is defined and the files are saved in each appropriate dir.
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