Software Engineer that is passionate about Computer Graphics, light transport theory and rendering.
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CodeChem
- Skopje, North Macedonia
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04:43
(UTC +01:00) - limepixl.github.io
- @limepixl
- @lmpxl@mastodon.gamedev.place
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pathtracer
pathtracer PublicA work in progress unidirectional pathtracer implementing light transport techniques, for the purpose of rendering complex scenes with physically-based materials.
C++ 5
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raymarching-glsl
raymarching-glsl PublicA project made with the purpose of learning 3D raymarching
C++ 1
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