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lizziebriggs/README.md

Hey, I'm Lizzie!

🌸 Pronouns: She/Her
💌 Reach out to me at lizzie.briggs10@gmail.com
🔗 Check out my portfolio!
👋 Connect with me on LinkedIn

Hi! I’m Lizzie and I'm currently working as a Software Engineer in the UI team at Criterion Games, and so far have had the oppportunity to work on Need for Speed: Unbound, and Battlefield 2042.

In 2022, I graduated from the University of Greenwich with a first-class honours in Games Design and Development with an endorsement in programming, and was awarded "The School of Computing and Mathematical Sciences Prize for Outstanding Undergraduate Achievement in the Games and Digital Media Programmes". As part of my course, I took a placement year at Unity Technologies as a Sustained Engineer.

I’ve had a passion for programming ever since my first project with Scratch when I was 13 years old, and since then had a strong interest in learning new programming languages, going from Python, to Java, to web development with HTML and CSS, then to C# and C++ which are my core languages now. My passion for games then led me onto the path for games development, and since beginning university in 2018, have gained experience developing games using Unity and Unreal Engine.

I spent my final year taking a focus on optimisation and used Unity DOTS for my final year project to compare object-oriented and data-oriented programming. I am always open to learning new skills and concepts and have experience in lots of different areas of such as 2D, 3D, mobile, and Virtual Reality development. Check out the section below for a quick overview of all my technical skills and proficiencies!

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  1. A-Little-Adventure A-Little-Adventure Public

    A Little Adventure is a 3D, third-person puzzle/adventure game inspired by The Secret World of Arrietty (Yonebayashi, 2011), a Studio Ghibli film based on the book The Borrowers by Mary Norton. The…

    C# 2

  2. FinalYearProject FinalYearProject Public

    This is the artifact for my dissertation where I am exploring the performance difference between object-oriented design and data-oriented design

    C#

  3. FindingHooman-Unity FindingHooman-Unity Public

    This is a third-year project for Games and Animation students to develop a prototype game in two weeks with the theme of "smell". Our concepts was to develop a 3D adventure game where the player is…

    C# 2

  4. FindingHooman-Unreal FindingHooman-Unreal Public

    This is a third-year project for Games and Animation students to develop a game with the theme of "smell". The current idea is a 3D adventure game where the player is a dog who can sniff objects in…

    C++ 1 1

  5. TowerDefenceSimulation TowerDefenceSimulation Public

    Natural computing coursework mini project where I am developing a tower defence game in Unity with enemies controlled by a swarm intelligence algorithm

    C# 1 1

  6. ProjectHephaestus ProjectHephaestus Public

    An interactive VR game teaching the historical ages of blacksmithing

    C# 2 1