This game I've started to play and practice TDD. This is the first attempt for me to try TDD in a wild MontyHall is a simple class attended to implement something about I've understood about the legendary Monty Hall paradoxon. For details see this URL: http://en.wikipedia.org/wiki/Monty_Hall_problem
Game rules (excerpt from the URL above): Player is on a game show, and she's given the choice of three doors: Behind one door is a car (Player wins); behind the others, goats (Player looses). Player picks a door identified by a number, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?
Implemented features:
- select a door and mark it to be opened
- open a door and show content behind
- Host opens a door which leads to loose -- Q:what if there is two looser doors present? -- D:we will show the first found not selected looser door