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McUtils

This library aims to provide various helpers for working with technical aspects of Minecraft. Most of its functions come from personal needs and I would not recommend that you use it as it lacks a lot of structure at the moment.

Provided Helpers

  • util: I don't know where else to put these functions
    • to_denom: convert a number to a given denomination
    • to_space: convert a number of items to
      • shulker Double Chests
      • shulkers
      • stacks
      • items
    • to_time: convert a duration in seconds to
      • years
      • months
      • days
      • hours
      • minutes
      • seconds
  • slime: TODO reorganize
    • max_chunk: returns the densest area in a slime chunk matrix
    • max_chunk_rank: same but returns a ranking
  • nbt: TODO basically nothing
  • cmd: Generate command blocks command for the following functions.
    • setblock
    • fill
    • walls_2d: Generates 1 high walls
    • walls_3d: Generates walls from bottom to top of the world
    • chain: chains multiple commands into a single command block

Ideas

Slime Module

These are the functions that I would like to build

  • private is_slime_chunk(seed, chunk_x, chunk_y) -> bool: returns True if the chunk is a slime chunk.

  • top_p(seed, p, center, chunk_rad, search_rad) -> list?: returns a descending list of the best places in the world to make a slime farm given a radius for search and for perimeter (both in chunks). Also returns p value.

    This should be multithreaded for max performance.

In there somewhere should be a function that prefers long patterns of slime chunks since those farms are usually nicer to build. Maybe use a vertical filter convolution?

Witch module?

Now that we have java_random maybe this is manageable?

Could find potential locations for quad/triple witch huts in the world.

Flower module?

Find the optimal location to build a flower forest farm minimizing for area.

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Various utils for Technical Minecraft

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