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Render entities #41

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6 of 10 tasks
llbit opened this issue Feb 7, 2013 · 6 comments
Open
6 of 10 tasks

Render entities #41

llbit opened this issue Feb 7, 2013 · 6 comments

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@llbit
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llbit commented Feb 7, 2013

It would be great if entities could be rendered.

Entity support would enable rendering these things:

  • Mobs
  • Animals
  • Paintings
  • Signs with proper text
  • The book hovering over enchanting tables
  • The book on lecterns
  • Ender crystals
  • Particles
  • Beacon beam effect
  • Head blocks

Static objects are a priority due to higher benefit/effort ratio. Mobs would need a posing interface. Initially poses could be coded in scene settings, and some presets can be a simple in-between measure.

@abonander
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I'd suggest a way to move/pose mobs in the Preview Window to make it easier to stage a render. We could make this a separate feature, though. There's ways to do it ingame already.

@llbit llbit added the task label Jul 14, 2014
@llbit
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llbit commented Sep 22, 2015

Current progress:

  • ✔Paintings
  • ✔Text on signs
  • ✔Mob heads

llbit added a commit that referenced this issue Sep 22, 2015
@jason-green-io
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yay entities!

could we get a way to disable loading entities in the config file for us headless people?

@llbit
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llbit commented Apr 2, 2016

@jason-green-io I have added the renderActors scene variable now in the scene.json file, which currently does not have a corresponding UI element.

@jason-green-io
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Great news, thanks Jesper!

On Sat, Apr 2, 2016 at 3:39 PM Jesper Öqvist notifications@github.com
wrote:

@jason-green-io https://github.com/jason-green-io I have add the
renderActors scene variable now in the scene.json file, which currently
does not have a corresponding UI element.


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#41 (comment)

@SpartanOverdrive
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I'm guessing this thread is the explanation as to why my armor stands, item frames, etc. never render?

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