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Disgaea 2 Save Editor Code for editing decrypted Disgaea 2 PSP save games. (c) Copyright Luke Mcildoon 2009, licenced under the MIT licence. Now usable in beta at http://disgaea-2-save-editor.twofiftyfive.net/ Sample save game in repo at http://github.com/lmc/disgaea-2-save-editor/raw/master/data/saves/ULUS10461DISGAEA000/SDDATA.BIN TODO Make specialist and weapon skills editable Make all strings editable Further documentation and reverse-engineering of game structures Better front-end for examining unknown values Overall appearance improved, with sprites added, general UI design, etc. Howtos and tutorials Lots of love to the guys here who already documented quite a bit of the PS2 save format: http://akurasu.net/wiki/index.php?title=Makai_Senki_Disgaea_2/Save_Hacking Do note you need DECRYPTED saves, made available using the CFW plugin SGDeemer. Saves from an unmodified PSP will not work. I'm planning to add encryption/decryption code later, but for now you'll have to do it yourself. Developer/hacker info follows USAGE Really only disassembles through script/console for now, use this as a starting point: s = Save.new.disassemble s.header s.characters s.characters.first s.characters.first.items s.characters.first.items.first REVERSE ENGINEERING Includes a useful comparison class for comparing unknown blocks of structures. Example, comparing the first 5 character's unknown04 blocks, displaying them as int16s characters = Save.new.disassemble.characters compare = Compare.new(*characters[0...5]) compare.map = [:unknown04,:as_int16] compare.compare_string Gives output like the following: 0 2048 1536 0 3072 2304 1 3604 3602 0 2060 3341 2 1552 2318 0 3598 2317 3 778 4108 0 1539 3337 4 2048 1536 0 3072 2304 5 3604 3602 0 2060 3341 6 1552 2318 0 3598 2317 7 778 4108 0 1539 3337
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Code for editing decrypted Disgaea 2 saves
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