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Hello, in the year of VR, currently A-Frame project for WebVR doesn’t have any solid physics implementation, there’s a third-part integrations but all with limitations for complex 3D mesh, so currently how behaves Oimo.js with a complex 3d meshes?
The text was updated successfully, but these errors were encountered:
Hello, in the year of VR, currently A-Frame https://aframe.io/ project
for WebVR doesn’t have any solid physics implementation, there’s a
third-part integrations but all with limitations for complex 3D mesh, so
currently how behaves Oimo.js with a complex 3d meshes?
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Hello, in the year of VR, currently A-Frame project for WebVR doesn’t have any solid physics implementation, there’s a third-part integrations but all with limitations for complex 3D mesh, so currently how behaves Oimo.js with a complex 3d meshes?
The text was updated successfully, but these errors were encountered: