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Possible implementation to A-Frame for complex 3D meshes #42

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h0r0m4n opened this issue May 14, 2016 · 1 comment
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Possible implementation to A-Frame for complex 3D meshes #42

h0r0m4n opened this issue May 14, 2016 · 1 comment

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@h0r0m4n
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h0r0m4n commented May 14, 2016

Hello, in the year of VR, currently A-Frame project for WebVR doesn’t have any solid physics implementation, there’s a third-part integrations but all with limitations for complex 3D mesh, so currently how behaves Oimo.js with a complex 3d meshes?

@lo-th
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lo-th commented May 14, 2016

oimo don't have complex mesh
best for you is using Ammo.js

On Sat, May 14, 2016 at 4:43 PM, Roman Horokhovatskyy <
notifications@github.com> wrote:

Hello, in the year of VR, currently A-Frame https://aframe.io/ project
for WebVR doesn’t have any solid physics implementation, there’s a
third-part integrations but all with limitations for complex 3D mesh, so
currently how behaves Oimo.js with a complex 3d meshes?


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#42

LoTh - Freelance javascript / as3 / 3D
website http://perso.numericable.fr/chamaslot/ | blog
http://3dflashlo.wordpress.com

@h0r0m4n h0r0m4n closed this as completed May 14, 2016
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