GOG Galaxy 2.0 Community integration for Steam.
The latest release should be available for download via the "Connect" button in Galaxy
- make sure Galaxy is closed
- remove the currently installed plugin directory (if present), usually
%localappdata%\GOG.com\Galaxy\plugins\installed\steam_ca27391f-2675-49b1-92c0-896d43afa4f8
- create a new folder under a name of your choice (the name doesn't matter) at the following path:
%localappdata%\GOG.com\Galaxy\plugins\installed\
- copy the custom build files to the newly created folder
If the latest version available on Github is newer than the version specified in the manifest.json
file in the custom build, Galaxy will download the newer version and replace the files. To prevent this from happening, you can manually set the version in manifest.json
to a significantly higher value (e.g. 9.9
).
The plugin supports different data collectors, called backends
.
Currently supported backends
are:
Steam Network
- uses internal Steam protocols
- supports library, game times, achievements, importing tags, friends presence
Public Profiles
- works without providing user credentials
- requires steamcommunity.com user's profile to be set as public with access at least for games library
- supports library, game times, achievements, importing tags
NOTE: Data imported by different backends
may differ due to both Steam side inconsistencies and limitations of specific backend
implementation.
NOTE: interaction with local games and local Steam client is the same for all backends
.
The behavior is configurable using a config file
.
-
Windows:
%localappdata%\GOG.com\Galaxy\plugins\installed\steam_plugin_config.ini
-
MacOS:
~/Library/Application Support/GOG.com/Galaxy/plugins/installed/steam_plugin_config.ini
Initial backend
(with the login window) is set to use Steam Network
and switches to Public Profiles
automatically when stored token become invalid (for the main reason see #74).
Based on work and research done by others: