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Replace XCGS_LWListenerManager
with CHL listener templates
#2
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enhancement
New feature or request
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It would be worth checking whether listener templates support priorities. |
Grobobobo
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Aug 13, 2021
* Implement the basic Version of Chain activation Currently all triggers are happening on unit movement, so turrets scampering won't (instantly) trigger additional enemies, although enemies will trigger on the turret next turn. It also uses MCO, which i think isn't that big of an issue for now. * Polish the chain activation Code No MCO needed * Fix a small Error * Reduce The sound range to slightly more reasonable levels
Bah, this is no longer acting as a useful reminder and most of the porting has been done now. |
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It should be relatively easy to refactor
XComGameState_LWListenerManager
if I use X2WOTCCommunityHighlander's listener templates, as demonstrated by this class.Note that I did do a quick try of this on the utility item slot events, but it crashed the game. May have been connected with loading an old game though.
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