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Replace XCGS_LWListenerManager with CHL listener templates #2

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pledbrook opened this issue Feb 9, 2019 · 2 comments
Closed

Replace XCGS_LWListenerManager with CHL listener templates #2

pledbrook opened this issue Feb 9, 2019 · 2 comments
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enhancement New feature or request

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@pledbrook
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It should be relatively easy to refactor XComGameState_LWListenerManager if I use X2WOTCCommunityHighlander's listener templates, as demonstrated by this class.

Note that I did do a quick try of this on the utility item slot events, but it crashed the game. May have been connected with loading an old game though.

@pledbrook pledbrook added the enhancement New feature or request label Feb 9, 2019
@pledbrook
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It would be worth checking whether listener templates support priorities.

@pledbrook pledbrook added this to the 1.6-beta-1 milestone Jul 4, 2019
@pledbrook pledbrook removed this from the 1.6-beta-1 milestone Sep 11, 2019
Grobobobo added a commit that referenced this issue Mar 8, 2020
Update the fork with the dev build
Grobobobo added a commit that referenced this issue Aug 13, 2021
* Implement the basic Version of Chain activation

Currently all triggers are happening on unit movement, so turrets scampering won't (instantly) trigger additional enemies, although enemies will trigger on the turret next turn. It also uses MCO, which i think isn't that big of an issue for now.

* Polish the chain activation Code

No MCO needed

* Fix a small Error

* Reduce The sound range to slightly more reasonable levels
@pledbrook
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Bah, this is no longer acting as a useful reminder and most of the porting has been done now.

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