Gradual color shifting #28
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Currently, the only code that is time-aware is TL;DR multiple items in Rather than placing the burden on the user to "implement" color shifting by manually specifying each time the |
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Hey there,
Nice project! I'm definitely going to follow the progress.
I've seen on the readme that gradual color shifting is not yet supported, do you have an idea of about when you intend to tackle this?
I've looked around the code to see if I couldn't do it somehow and I got somewhat close with the new mustache configs. I thought that a potential short term solution might be to generate separate shaders when a shader is redefined in the
config.toml
with different variable values.For example having the
temperatureStrength
as a mustache variable and setting X shaders in theconfig.toml
with increasingtemperatureStrength
. It's a bit tedious but better than creating X shaders by hand and setting them in the config xDWhat do you all think?
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