I've given a bunch of talks last year about the concept of cellular automata, but I realize I am yet to write about it. This guide is a mixture of the sketches you might expect in this repo and some explanations of the concept.
Cellular automata are essentially decentralized spatially extended systems consisting of large numbers of simple identical components with local connectivity.source
Sounds quite a bit confusing, so let's debunk this in the context of one dimensional automata, which are the best ones to talk about when trying to build a simplified model of a complex system. The initial idea of one dimensional way of looking at this came about from Stephen Wolfram, who's constructed different automata based on 256 different rules. But what are rules even?
Okay, so going back to decentralized spatially extended systems
statement,
we can start by working backwards. We know are are working with simple
components, which, to be simple, will be binary. So an single automaton
can take shape in two states:
We then know these simple components are somehow connected. In the 'space' of automata, that generally means a single automaton is dependant on its neighbours and 'makes decisions' based on those neighbours. Your neighbourhood looks something like this:
One dimensional automata are spatially extended
, which suggests a change over
a period of time. This change is based on the rules that these automata follow.
Because they are identical, each automata will follow its rules in an identical
fashion. The rules are constructed around types of neighbourhoods. And because
we are only dealing with binary, there can only be eight types of neighbourhoods.
Something like this:
So essentially you, as an automaton, would match yourself and your two neighbours to a particular predefined neighbourhood. The rule-of-update you follow will be based on one of the 256 rules defined by Wolfram. Those are defined based on an 8-bit representation of 1-256 (our rules!!) and are then matched up to a particular neighbourhood. Here is how rule 110 would look like:
Because automata are spatially extended, a single year in the life is just a lattice of cells.
This lattice then gets updated based on the rules year over a year, so you end up with an entire lifetime of automata.
The diversity of these lifetimes based on the rules they follow is the fascinating bit, and that's what has been making me excited about the entire concept. Here is an example of what you get:
P.S. you can play around with the rules yourself here
P.S.S. I built a library for automata, called olivaw, you should check it out ✨