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Releases: lucasluqui/KnightLauncher

Knight Launcher 2.1

23 Jun 18:56
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  • Major code refactoring, there's still some odd bits to solve but this is already a big step.
  • Updated spiralview to 2.0.10.
  • Removed Auctions button from the main launcher screen.
  • Fixed an issue where the time remaining on hover would be off by 1 day compared to it's countdown counterpart.

Knight Launcher 2.0.44

14 Jun 19:13
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  • Fixes for errors when trying to launch the game or editors with no internet connection.

Knight Launcher 2.0.43

10 Jun 01:47
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  • Changes we're made throughout most of the launcher to prevent excessive file rebuilding and mod mounting.
  • The "rsrc" folder will now be purged before file rebuilds and mod mounts to avoid lingering mod files.
  • "Clean Files" in Settings > Game has been renamed to "Reset Game Files". Additionally it will now reset both projectx-pcode.jar and projectx-config.jar to their vanilla state as well. While Knight Launcher will never modify them some users do so manually, leading to potential endless troubleshooting.
  • Fixed an error where mods wouldn't get remounted after a game update if you re-opened Knight Launcher and closed it without launching.

Knight Launcher 2.0.42

05 Jun 20:08
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  • Small bug fixes.

Knight Launcher 2.0.41

04 Jun 13:41
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  • Fixed an issue where the exact date of an event's start/end time cannot be seen on hover when your operating system language is set to any with Cyrillic letters.

Knight Launcher 2.0.40

03 Jun 17:55
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  • It is no longer possible for mods to modify any file inside the rsrc/config directory. This had to be done as it creates major conflicts with game updates since those files are actively modified by them, and I'd rather not give the SK support a headache.
  • When hovering over an event's start/end time remaining pill it will now display the full date. (suggested by @top_platinum)
  • Updated spiralview to 2.0.9.
  • Small bug fixes.

Knight Launcher 2.0.39

24 May 17:27
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  • The launcher will now automatically schedule a re-apply of all mods if it detects the game version has changed since last launch.

Knight Launcher 2.0.38

24 May 04:53
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  • Fixed an issue where on every launch the game would re-patch the latest update.

Knight Launcher 2.0.37

22 May 22:28
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  • Updated spiralview to 2.0.8.
  • Fixed an error where the Scene Editor wouldn't launch.
  • Applied all upstream clyde changes to spiralview, including FBX support.

Knight Launcher 2.0.36

22 May 16:26
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  • Fixed a regression after yesterday's update where alts weren't able to launched by pressing the shift or alt key.
  • "Re-added" support for code mods. (Thanks @yihleego) (READ BELOW)

READ:

  • Code mod loading is disabled by default, you must open KnightLauncher.properties and change launcher.loadCodeMods=false to launcher.loadCodeMods=true to manually enable it. There are no plans to change this or add an UI element to enable/disable.
  • If you have even a single incompatible code mod the game won't launch. You can view your incompatible code mods in the mods menu.
  • PX incompatibility means your code mod isn't compatible with the current game version, JDK incompatibility means your code mod isn't compatible with the Java VM you're using.
  • Every time a new game version is released all your code mods will become incompatible. It is your responsibility to keep them up to date, disable them, or disable launcher.loadCodeMods altogether.
  • Neither Knight Launcher or Haven will facilitate the download of code mods, I personally don't encourage you to use them, but you do you.
  • This is not future-proof, if the game ever moves to a Java version higher than 8 all your code mods will be broken, probably for way way longer than this time.
  • Code mod loading functionality was entirely contributed by @yihleego.