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updated README.md
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updated namespaces in a ton of files
- started pkgmaker project
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lucasassislar committed Aug 27, 2017
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6 changes: 6 additions & 0 deletions Master/Nucleus.PkgMaker/App.config
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>
81 changes: 81 additions & 0 deletions Master/Nucleus.PkgMaker/Forms/BaseForm.cs
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using Nucleus.Gaming;
using System;
using System.Drawing;
using System.Windows.Forms;

namespace Nucleus.PkgMaker
{
/// <summary>
/// Form that all other forms inherit from. Has all
/// the default design parameters to have the Nucleus Coop look and feel
/// </summary>
public class BaseForm : Form, IDynamicSized
{
public BaseForm()
{
// Default DPI = 96 = 100%
// 1 pt = 1/72 inch
// 12pt = 1/6 inch
// 12 * 300% = 36
// 12 * 125% = 15
// 12 * 150% = 18
AutoScaleMode = AutoScaleMode.None;
BackColor = Color.FromArgb(50, 50, 50);
ForeColor = Color.White;
Margin = new Padding(4, 4, 4, 4);
Name = "BaseForm";
Text = "BaseForm";

// create it here, else the desgienr will show the default windows font
Font = new Font("Segoe UI", 12, GraphicsUnit.Point);

DPIManager.Register(this);
}
~BaseForm()
{
DPIManager.Unregister(this);
}

public void UpdateSize(float scale)
{
if (IsDisposed)
{
DPIManager.Unregister(this);
return;
}

//SuspendLayout();

//Font = DPIManager.Font;

//Size defaultSize = DefaultSize;
//int wid = DPIManager.Adjust(defaultSize.Width, scale);
//int hei = DPIManager.Adjust(defaultSize.Height, scale);
////Size = new Size(wid, hei);
//Console.WriteLine("Changed to {0}x{1}", wid, hei);

//ResumeLayout();
}

/// <summary>
/// Removes the flickering from constantly painting, if needed
/// </summary>
public void RemoveFlicker()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint | ControlStyles.DoubleBuffer, true);
}

/// <summary>
/// Position the form on the same monitor the user has put our app!
/// (by default, forms are open on the primary monitor, but if the user dragged
/// our form to another monitor the child forms still get created on the main monitor.
/// This is a small quality of life fix)
/// </summary>
/// <param name="f">The form to move</param>
public void SetUpForm(Form f)
{
Point desktop = this.DesktopLocation;
f.SetDesktopLocation(desktop.X + 100, desktop.Y + 100);
}
}
}
170 changes: 170 additions & 0 deletions Master/Nucleus.PkgMaker/Forms/BaseForm.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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: and then encoded with base64 encoding.
-->
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="assembly">
<xsd:complexType>
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:complexType>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<resheader name="resmimetype">
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<resheader name="version">
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39 changes: 39 additions & 0 deletions Master/Nucleus.PkgMaker/Forms/MainForm.Designer.cs

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20 changes: 20 additions & 0 deletions Master/Nucleus.PkgMaker/Forms/MainForm.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace Nucleus.PkgMaker
{
public partial class MainForm : BaseForm
{
public MainForm()
{
InitializeComponent();
}
}
}
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4 comments on commit b55d001

@mirh
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@mirh mirh commented on b55d001 Aug 27, 2017

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Mhh.. You sure this commit is right?
When the title makes perhaps for 5% of the changes?

@r-mach
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@r-mach r-mach commented on b55d001 Aug 27, 2017

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Lucas doesn't seem to care about commit titles... 😏
The whole commit text is "updated README.md
updated namespaces in a ton of files

  • started pkgmaker project"

@lucasassislar you should probably give another first line when commiting various fixes 🙌

@mirh
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@mirh mirh commented on b55d001 Aug 27, 2017

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While we are at it, he/somebody should also get to read a fuckton of other remarks I made in other commits
...
And check/answer at least some issues.

@lucasassislar
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@lucasassislar lucasassislar commented on b55d001 Aug 28, 2017

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I`m sorry, I'll be sure to read these as they come in. Trying to improve, know I don't really respect many rules but I'll be dialing the retardedness back kk
Also there's some of the stuff that I just flat out don't know (self-taught Git, I'll be reading more into it as I think I should know more)

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