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Releases: lvcabral/retaliate64

v1.0 Community Edition Release

31 Dec 00:53
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  • Integrated sprite multiplexer (by Cadaver), to increase the number of sprites on screen
  • Adapted new star field routine (by Jay Aldred) to reduce CPU usage
  • Integrated exclusive SID music (by Richard Bayliss) based on the original game theme
  • Added the Extreme skill level to match the original game
  • Implemented new menu/hangar screens with joystick support (instead of keyboard)
  • Changed speed of player ship, and added small intertia
  • Added horizontal movement for Alien Shooters (similar to Android version)
  • Besides the regular enemies in some waves a Destroyer will cross the screen and launch a missile towards the player
  • Missiles can be collected the same way as bullets, however are launched using the Joystick up
  • There are two types of missiles:
    • Regular missiles: Can destroy aliens but also asteroids with a single shot. The hit score is 15 for missiles.
    • "Full ammo" missiles: These will be launched around 20% of the times by the destroyer. It gives unlimited bullets for two waves.
  • Implemented asteroid field with animation (both X & Y movement)
  • 3 bullet shots are needed to destroy an asteroid but only 1 missile
  • Added new menu screen with information about missiles, asteroids and the medal panel
  • Updated credits screen to show additional code developers
  • Implemented Stages
    • 7 stages per skill level with enemy waves randomly selected from 18 available
    • An asteroid field closes each stage. There are 2 options randomly selected.
  • Added medal award on Game Over screen when player finishes every skill level
  • The same way as the original game, 1000 points on each skill level are needed to unlock the other player ship models
  • Removed usage of kernal keyboard routines, that caused slow down on the game with any key press
  • Changed in-game sound switches to a single "mute" option
  • Added "Paused Game" message on screen
  • Aliens speed adjusted when PAL computer is detected
  • Adjusted collision area for player ship, and now the Shield collision is a little wider
  • Reorganized memory to support new sprites and screens
  • Added move left and right animation frames to all player ship models
  • Added animation frames to probe, shooter and asteroid sprites
  • Added new Orb Probes that swings horizontally as it moves down the screen
  • Added Mine Probes than needs 2 hits to be destroyed (or a missile)
  • Added new Sonar bomber that passes 3 times and launches a sonic bomb that can only be bounced by player shield
  • Bombs launched by Destroyer and Sonar now follows the player ship, as in original game
  • Bombs launched by player can be guided by the ship position
  • Reduced player ship hitbox for sprites and bullets when shield is down
  • Shield recovery speed is now faster than consumption (similar to original game)
  • Player ship fly from below the screen on start of stage
  • Multiple explosions when player dies
  • Implemented warp star speed on end of each stage
  • Added support to record several hi-scores, one per skill level
  • Added new screen with all enemies sprites and ammo types information
  • Moved the splash bitmap screen from the main prg to the loader menu
  • Several optimizations and bug fixes

DirArt on this release by Logiker
Check the DX edition of the game to get more features and support this project!

v0.3 Final Beta - SID Music and Info Screen

04 Feb 05:31
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  • Updated Splash bitmap to show 3 of the ship models
  • Added SID music support (using Dion Olsthoorn library)
  • Added SID music during game play (Scout by Jeroen Tel)
  • Implemented support for NTSC on PAL music playback
  • Implemented new screen with Score Points and Game Control information
  • Implemented Game Pause (using space bar)
  • Added new Hangar title using sprites
  • Implemented support to select ship model with joystick on Hangar
  • Implemented shield activation (with joystick) on Hangar
  • Added option to disable music on Hangar
  • Added option to disable sfx and music during the game
  • Moved difficulty level selection to Hangar and added to saved data
  • Reduced number of stars to improve game performance
  • Improved performance of shield gauge display routing
  • Fixed shooter aliens "double round" issue on Hard mode at the end of waves
  • Reorganized game memory map (see repo Wiki)

DirArt on this release by Logiker

v0.2.1 Beta - Freeze Hotfix

21 Jan 20:08
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  • Fixed bug #1 - Hangar save option (F7) freezing the game
  • Fixed bug #2 - Key combination shift+C= scrambling the screen
  • Compressed prg with exomizer to speedup load time

v0.2 Beta - Hangar Screen and Skill Levels

19 Jan 06:22
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  • Added 3 Difficulty Levels (Easy, Normal, Hard)
  • Added 4 new ship sprites (based on the original game)
  • Implemented Hangar Screen to select ship model, ship and shield colors
  • Added option to save high scores and hangar settings to disk
  • Added Game Over screen with mission statistics
  • Added more aliens wave configurations

v0.1 Beta - Initial Release

30 Dec 20:36
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Implemented the basic functionality of the original game with multiple alien waves.