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TopDownShooter.userprefs
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<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\StopTrigger.cs">
<Files>
<File FileName="Assets\Scripts\Player\Player.cs" Line="513" Column="1" />
<File FileName="Assets\Scripts\Other\GameManager.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Other\UIJoystick.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Other\Bottle.cs" Line="32" Column="42" />
<File FileName="Assets\Scripts\Other\GUIManager.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Other\BountyDynamite.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Other\BountyHealth.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Other\PlayerCamera.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Weapons\Dynamite\Dynamite.cs" Line="86" Column="1" />
<File FileName="Assets\StopTrigger.cs" Line="10" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>