#Scene graph
-dynamic lightning
-tangent space normal mapping
-animations
#Collision world
-sphere, box and plane collision shapes
-properly modeled collisions with friction
#Content creation pipeline
To minimize loading overhead a custom binary format has been used both for models and for animations.
Blender Add-ons for exporting are located in utils
directory.
-
Notifications
You must be signed in to change notification settings - Fork 0
m-nez/engine
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
Game engine written from the ground up
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published